X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.h;h=e69255e604b117f38e1900b397fff43ec159e398;hp=5010ee627f41ef8b94464dd07c15a24c2ee79325;hb=ace8e951d70c2986a0af83effcc0d2b2312d29e3;hpb=1d5eaba5735e24c3afdeb07a5108d7ebf9e3ff57 diff --git a/src/movepick.h b/src/movepick.h index 5010ee62..e69255e6 100644 --- a/src/movepick.h +++ b/src/movepick.h @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -30,49 +31,61 @@ /// The Stats struct stores moves statistics. According to the template parameter -/// the class can store History, Gains and Countermoves. History records how often +/// the class can store History and Countermoves. History records how often /// different moves have been successful or unsuccessful during the current search -/// and is used for reduction and move ordering decisions. Gains records the move's -/// best evaluation gain from one ply to the next and is used for pruning decisions. +/// and is used for reduction and move ordering decisions. /// Countermoves store the move that refute a previous one. Entries are stored /// using only the moving piece and destination square, hence two moves with /// different origin but same destination and piece will be considered identical. -template +template struct Stats { - static const Value Max = Value(250); + static const Value Max = Value(1 << 28); const T* operator[](Piece pc) const { return table[pc]; } T* operator[](Piece pc) { return table[pc]; } void clear() { std::memset(table, 0, sizeof(table)); } - void update(Piece pc, Square to, Move m) { - - if (m == table[pc][to].first) - return; - - table[pc][to].second = table[pc][to].first; - table[pc][to].first = m; - } + void update(Piece pc, Square to, Move m) { table[pc][to] = m; } void update(Piece pc, Square to, Value v) { - if (Gain) - table[pc][to] = std::max(v, table[pc][to] - 1); + if (abs(int(v)) >= 324) + return; - else if (abs(table[pc][to] + v) < Max) - table[pc][to] += v; + table[pc][to] -= table[pc][to] * abs(int(v)) / (CM ? 936 : 324); + table[pc][to] += int(v) * 32; } private: T table[PIECE_NB][SQUARE_NB]; }; -typedef Stats< true, Value> GainsStats; -typedef Stats HistoryStats; -typedef Stats > MovesStats; -typedef Stats CounterMovesHistoryStats; +typedef Stats MoveStats; +typedef Stats HistoryStats; +typedef Stats CounterMoveStats; +typedef Stats CounterMoveHistoryStats; + +struct FromToStats { + Value get(Color c, Move m) const { return table[c][from_sq(m)][to_sq(m)]; } + void clear() { std::memset(table, 0, sizeof(table)); } + + void update(Color c, Move m, Value v) + { + if (abs(int(v)) >= 324) + return; + + Square f = from_sq(m); + Square t = to_sq(m); + + table[c][f][t] -= table[c][f][t] * abs(int(v)) / 324; + table[c][f][t] += int(v) * 32; + } + +private: + Value table[COLOR_NB][SQUARE_NB][SQUARE_NB]; +}; /// MovePicker class is used to pick one pseudo legal move at a time from the /// current position. The most important method is next_move(), which returns a @@ -86,11 +99,12 @@ public: MovePicker(const MovePicker&) = delete; MovePicker& operator=(const MovePicker&) = delete; - MovePicker(const Position&, Move, Depth, const HistoryStats&, const CounterMovesHistoryStats&, Square); - MovePicker(const Position&, Move, const HistoryStats&, const CounterMovesHistoryStats&, PieceType); - MovePicker(const Position&, Move, Depth, const HistoryStats&, const CounterMovesHistoryStats&, Move*, Search::Stack*); + MovePicker(const Position&, Move, Value); + MovePicker(const Position&, Move, Depth, Square); + MovePicker(const Position&, Move, Depth, Search::Stack*); - template Move next_move(); + Move next_move(); + int see_sign() const; private: template void score(); @@ -99,17 +113,15 @@ private: ExtMove* end() { return endMoves; } const Position& pos; - const HistoryStats& history; - const CounterMovesHistoryStats& counterMovesHistory; - Search::Stack* ss; - Move* countermoves; + const Search::Stack* ss; + Move countermove; Depth depth; Move ttMove; - ExtMove killers[4]; + ExtMove killers[3]; Square recaptureSquare; - Value captureThreshold; + Value threshold; int stage; - ExtMove *endQuiets, *endBadCaptures; + ExtMove* endBadCaptures = moves + MAX_MOVES - 1; ExtMove moves[MAX_MOVES], *cur = moves, *endMoves = moves; };