X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fnnue%2Fnnue_common.h;h=f9ff2bc81ee8f919903fef0f37217379a1304262;hp=61f18aeec848be9b25edde2b68733e97c8cf254b;hb=9b7983a4521b66bf8d3c37ee58963d39deb2695c;hpb=72dc7a5c54554a8c7c4bf68aa7de2d4de05f3294 diff --git a/src/nnue/nnue_common.h b/src/nnue/nnue_common.h index 61f18aee..f9ff2bc8 100644 --- a/src/nnue/nnue_common.h +++ b/src/nnue/nnue_common.h @@ -43,29 +43,6 @@ #include #endif -// HACK: Use _mm256_loadu_si256() instead of _mm256_load_si256. Otherwise a binary -// compiled with older g++ crashes because the output memory is not aligned -// even though alignas is specified. -#if defined(USE_AVX2) -#if defined(__GNUC__ ) && (__GNUC__ < 9) && defined(_WIN32) -#define _mm256_loadA_si256 _mm256_loadu_si256 -#define _mm256_storeA_si256 _mm256_storeu_si256 -#else -#define _mm256_loadA_si256 _mm256_load_si256 -#define _mm256_storeA_si256 _mm256_store_si256 -#endif -#endif - -#if defined(USE_AVX512) -#if defined(__GNUC__ ) && (__GNUC__ < 9) && defined(_WIN32) -#define _mm512_loadA_si512 _mm512_loadu_si512 -#define _mm512_storeA_si512 _mm512_storeu_si512 -#else -#define _mm512_loadA_si512 _mm512_load_si512 -#define _mm512_storeA_si512 _mm512_store_si512 -#endif -#endif - namespace Eval::NNUE { // Version of the evaluation file @@ -94,6 +71,34 @@ namespace Eval::NNUE { constexpr std::size_t kMaxSimdWidth = 32; + // unique number for each piece type on each square + enum { + PS_NONE = 0, + PS_W_PAWN = 1, + PS_B_PAWN = 1 * SQUARE_NB + 1, + PS_W_KNIGHT = 2 * SQUARE_NB + 1, + PS_B_KNIGHT = 3 * SQUARE_NB + 1, + PS_W_BISHOP = 4 * SQUARE_NB + 1, + PS_B_BISHOP = 5 * SQUARE_NB + 1, + PS_W_ROOK = 6 * SQUARE_NB + 1, + PS_B_ROOK = 7 * SQUARE_NB + 1, + PS_W_QUEEN = 8 * SQUARE_NB + 1, + PS_B_QUEEN = 9 * SQUARE_NB + 1, + PS_W_KING = 10 * SQUARE_NB + 1, + PS_END = PS_W_KING, // pieces without kings (pawns included) + PS_B_KING = 11 * SQUARE_NB + 1, + PS_END2 = 12 * SQUARE_NB + 1 + }; + + constexpr uint32_t kpp_board_index[COLOR_NB][PIECE_NB] = { + // convention: W - us, B - them + // viewed from other side, W and B are reversed + { PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_W_KING, PS_NONE, + PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_B_KING, PS_NONE }, + { PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_B_KING, PS_NONE, + PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_W_KING, PS_NONE } + }; + // Type of input feature after conversion using TransformedFeatureType = std::uint8_t; using IndexType = std::uint32_t; @@ -101,23 +106,25 @@ namespace Eval::NNUE { // Round n up to be a multiple of base template constexpr IntType CeilToMultiple(IntType n, IntType base) { - return (n + base - 1) / base * base; + return (n + base - 1) / base * base; } - // Read a signed or unsigned integer from a stream in little-endian order + // read_little_endian() is our utility to read an integer (signed or unsigned, any size) + // from a stream in little-endian order. We swap the byte order after the read if + // necessary to return a result with the byte ordering of the compiling machine. template - inline IntType read_le(std::istream& stream) { - // Read the relevant bytes from the stream in little-endian order - std::uint8_t u[sizeof(IntType)]; - stream.read(reinterpret_cast(u), sizeof(IntType)); - // Use unsigned arithmetic to convert to machine order - typename std::make_unsigned::type v = 0; - for (std::size_t i = 0; i < sizeof(IntType); ++i) - v = (v << 8) | u[sizeof(IntType) - i - 1]; - // Copy the machine-ordered bytes into a potentially signed value - IntType w; - std::memcpy(&w, &v, sizeof(IntType)); - return w; + inline IntType read_little_endian(std::istream& stream) { + + IntType result; + std::uint8_t u[sizeof(IntType)]; + typename std::make_unsigned::type v = 0; + + stream.read(reinterpret_cast(u), sizeof(IntType)); + for (std::size_t i = 0; i < sizeof(IntType); ++i) + v = (v << 8) | u[sizeof(IntType) - i - 1]; + + std::memcpy(&result, &v, sizeof(IntType)); + return result; } } // namespace Eval::NNUE