X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fnotation.cpp;h=3f2499edccbdc7277c1ab21b8c87d7cb009886ad;hp=06573c78ce14424b12f00608c751f8f60095e6f8;hb=698b645e10388366ca0400bc05c21af98b7703b2;hpb=cca34e234cc98ed4b61e75a25f8cd0d917c2a3fa diff --git a/src/notation.cpp b/src/notation.cpp index 06573c78..3f2499ed 100644 --- a/src/notation.cpp +++ b/src/notation.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -56,7 +56,7 @@ string score_to_uci(Value v, Value alpha, Value beta) { /// move_to_uci() converts a move to a string in coordinate notation /// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print /// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960 -/// mode. Internally castle moves are always coded as "king captures rook". +/// mode. Internally castling moves are always encoded as "king captures rook". const string move_to_uci(Move m, bool chess960) { @@ -69,10 +69,10 @@ const string move_to_uci(Move m, bool chess960) { if (m == MOVE_NULL) return "0000"; - if (type_of(m) == CASTLE && !chess960) - to = (to > from ? FILE_G : FILE_C) | rank_of(from); + if (type_of(m) == CASTLING && !chess960) + to = make_square(to > from ? FILE_G : FILE_C, rank_of(from)); - string move = square_to_string(from) + square_to_string(to); + string move = to_string(from) + to_string(to); if (type_of(m) == PROMOTION) move += PieceToChar[BLACK][promotion_type(m)]; // Lower case @@ -118,7 +118,7 @@ const string move_to_san(Position& pos, Move m) { Piece pc = pos.piece_on(from); PieceType pt = type_of(pc); - if (type_of(m) == CASTLE) + if (type_of(m) == CASTLING) san = to > from ? "O-O" : "O-O-O"; else { @@ -126,36 +126,36 @@ const string move_to_san(Position& pos, Move m) { { san = PieceToChar[WHITE][pt]; // Upper case - // Disambiguation if we have more then one piece of type 'pt' that can - // reach 'to' with a legal move. + // A disambiguation occurs if we have more then one piece of type 'pt' + // that can reach 'to' with a legal move. others = b = (pos.attacks_from(pc, to) & pos.pieces(us, pt)) ^ from; while (b) { - Move move = make_move(pop_lsb(&b), to); - if (!pos.legal(move, pos.pinned_pieces())) - others ^= from_sq(move); + Square sq = pop_lsb(&b); + if (!pos.legal(make_move(sq, to), pos.pinned_pieces(us))) + others ^= sq; } - if (others) - { - if (!(others & file_bb(from))) - san += file_to_char(file_of(from)); + if (!others) + { /* disambiguation is not needed */ } - else if (!(others & rank_bb(from))) - san += rank_to_char(rank_of(from)); + else if (!(others & file_bb(from))) + san += to_char(file_of(from)); - else - san += square_to_string(from); - } + else if (!(others & rank_bb(from))) + san += to_char(rank_of(from)); + + else + san += to_string(from); } else if (pos.capture(m)) - san = file_to_char(file_of(from)); + san = to_char(file_of(from)); if (pos.capture(m)) san += 'x'; - san += square_to_string(to); + san += to_string(to); if (type_of(m) == PROMOTION) san += string("=") + PieceToChar[WHITE][promotion_type(m)]; @@ -175,7 +175,7 @@ const string move_to_san(Position& pos, Move m) { /// pretty_pv() formats human-readable search information, typically to be /// appended to the search log file. It uses the two helpers below to pretty -/// format time and score respectively. +/// format the time and score respectively. static string time_to_string(int64_t msecs) { @@ -207,15 +207,15 @@ static string score_to_string(Value v) { s << "-#" << (VALUE_MATE + v) / 2; else - s << setprecision(2) << fixed << showpos << float(v) / PawnValueMg; + s << setprecision(2) << fixed << showpos << double(v) / PawnValueMg; return s.str(); } -string pretty_pv(Position& pos, int depth, Value value, int64_t msecs, Move pv[]) { +string pretty_pv(Position& pos, int depth, Value value, uint64_t msecs, Move pv[]) { - const int64_t K = 1000; - const int64_t M = 1000000; + const uint64_t K = 1000; + const uint64_t M = 1000000; std::stack st; Move* m = pv;