X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fnotation.cpp;h=a1b95bc087650858f10e2de33cff3ede5f69218b;hp=b8e89b67b2bb3b0e89af2d5b9701d5a150e56f53;hb=f99cb3dc27719021e126690b7fd5aa5f43663ed8;hpb=30c2e3828a5ea143e6190680dcd8e9d93fd17840 diff --git a/src/notation.cpp b/src/notation.cpp index b8e89b67..a1b95bc0 100644 --- a/src/notation.cpp +++ b/src/notation.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -56,7 +56,7 @@ string score_to_uci(Value v, Value alpha, Value beta) { /// move_to_uci() converts a move to a string in coordinate notation /// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print /// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960 -/// mode. Internally castle moves are always coded as "king captures rook". +/// mode. Internally castling moves are always encoded as "king captures rook". const string move_to_uci(Move m, bool chess960) { @@ -69,7 +69,7 @@ const string move_to_uci(Move m, bool chess960) { if (m == MOVE_NULL) return "0000"; - if (type_of(m) == CASTLE && !chess960) + if (type_of(m) == CASTLING && !chess960) to = (to > from ? FILE_G : FILE_C) | rank_of(from); string move = square_to_string(from) + square_to_string(to); @@ -89,9 +89,9 @@ Move move_from_uci(const Position& pos, string& str) { if (str.length() == 5) // Junior could send promotion piece in uppercase str[4] = char(tolower(str[4])); - for (MoveList ml(pos); !ml.end(); ++ml) - if (str == move_to_uci(ml.move(), pos.is_chess960())) - return ml.move(); + for (MoveList it(pos); *it; ++it) + if (str == move_to_uci(*it, pos.is_chess960())) + return *it; return MOVE_NONE; } @@ -118,7 +118,7 @@ const string move_to_san(Position& pos, Move m) { Piece pc = pos.piece_on(from); PieceType pt = type_of(pc); - if (type_of(m) == CASTLE) + if (type_of(m) == CASTLING) san = to > from ? "O-O" : "O-O-O"; else { @@ -133,7 +133,7 @@ const string move_to_san(Position& pos, Move m) { while (b) { Move move = make_move(pop_lsb(&b), to); - if (!pos.pl_move_is_legal(move, pos.pinned_pieces())) + if (!pos.legal(move, pos.pinned_pieces(pos.side_to_move()))) others ^= from_sq(move); } @@ -149,10 +149,10 @@ const string move_to_san(Position& pos, Move m) { san += square_to_string(from); } } - else if (pos.is_capture(m)) + else if (pos.capture(m)) san = file_to_char(file_of(from)); - if (pos.is_capture(m)) + if (pos.capture(m)) san += 'x'; san += square_to_string(to); @@ -161,7 +161,7 @@ const string move_to_san(Position& pos, Move m) { san += string("=") + PieceToChar[WHITE][promotion_type(m)]; } - if (pos.move_gives_check(m, CheckInfo(pos))) + if (pos.gives_check(m, CheckInfo(pos))) { StateInfo st; pos.do_move(m, st); @@ -207,7 +207,7 @@ static string score_to_string(Value v) { s << "-#" << (VALUE_MATE + v) / 2; else - s << setprecision(2) << fixed << showpos << float(v) / PawnValueMg; + s << setprecision(2) << fixed << showpos << double(v) / PawnValueMg; return s.str(); }