X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=1131b5e81a77cc4a02fc2133ef2221ea97fdf873;hp=4a63f871cadc2a116238fd577ef680682231490f;hb=efd4ca2;hpb=34321fcc2d9f9c4e00fb3bfd0d3773d9b3bb1416 diff --git a/src/pawns.cpp b/src/pawns.cpp index 4a63f871..1131b5e8 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -32,9 +32,9 @@ namespace { #define S(mg, eg) make_score(mg, eg) // Pawn penalties - constexpr Score Isolated = S( 6, 16); - constexpr Score Backward = S(15, 21); - constexpr Score Doubled = S( 8, 44); + constexpr Score Isolated = S( 4, 20); + constexpr Score Backward = S(21, 22); + constexpr Score Doubled = S(12, 54); // Connected pawn bonus by opposed, phalanx, #support and rank Score Connected[2][2][3][RANK_NB]; @@ -42,25 +42,25 @@ namespace { // Strength of pawn shelter for our king by [distance from edge][rank]. // RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king. constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = { - { V( 28), V(79), V( 75), V( 46), V( 14), V( 31), V(-14) }, - { V(-48), V(50), V( 29), V(-21), V(-41), V(-23), V(-45) }, - { V(-25), V(50), V( 17), V(-33), V( -5), V( 9), V(-35) }, - { V(-29), V(57), V(-25), V(-48), V( -4), V(-46), V(-64) } + { V( 16), V(82), V( 83), V( 47), V( 19), V( 44), V( 4) }, + { V(-51), V(56), V( 33), V(-58), V(-57), V(-50), V(-39) }, + { V(-20), V(71), V( 16), V(-10), V( 13), V( 19), V(-30) }, + { V(-29), V(12), V(-21), V(-40), V(-15), V(-77), V(-91) } }; // Danger of enemy pawns moving toward our king by [distance from edge][rank]. // RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn // is behind our king. constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = { - { V( 34), V( 58), V(113), V( 61), V(37), V( 24), V( 21) }, - { V( 23), V( 46), V( 93), V( 10), V( 2), V(-20), V( 6) }, - { V( -6), V( 22), V(106), V( 28), V( 6), V(-33), V( -1) }, - { V(-17), V( 33), V( 71), V( 14), V(-9), V(-21), V(-16) } + { V(54), V( 48), V( 99), V(91), V(42), V( 32), V( 31) }, + { V(34), V( 27), V(105), V(38), V(32), V(-19), V( 3) }, + { V(-4), V( 28), V( 87), V(18), V(-3), V(-14), V(-11) }, + { V(-5), V( 22), V( 75), V(14), V( 2), V( -5), V(-19) } }; // Danger of blocked enemy pawns storming our king, by rank constexpr Value BlockedStorm[RANK_NB] = - { V(0), V(0), V( 58), V(-13), V(-22), V(-3), V(-5) }; + { V(0), V(0), V( 81), V(-9), V(-5), V(-1), V(26) }; #undef S #undef V