X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=1131b5e81a77cc4a02fc2133ef2221ea97fdf873;hp=6901d7b7845f0a92244ec1e1e2739926948e9d27;hb=efd4ca27c4d7abad41e0469aa9b3b26b12068914;hpb=2af2c67650c4ac2531e6ab2753830f91c0999876 diff --git a/src/pawns.cpp b/src/pawns.cpp index 6901d7b7..1131b5e8 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -32,9 +32,9 @@ namespace { #define S(mg, eg) make_score(mg, eg) // Pawn penalties - constexpr Score Isolated = S(13, 16); - constexpr Score Backward = S(17, 11); - constexpr Score Doubled = S(13, 40); + constexpr Score Isolated = S( 4, 20); + constexpr Score Backward = S(21, 22); + constexpr Score Doubled = S(12, 54); // Connected pawn bonus by opposed, phalanx, #support and rank Score Connected[2][2][3][RANK_NB]; @@ -42,25 +42,25 @@ namespace { // Strength of pawn shelter for our king by [distance from edge][rank]. // RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king. constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = { - { V( 7), V(76), V( 84), V( 38), V( 7), V( 30), V(-19) }, - { V(-13), V(83), V( 42), V(-27), V( 2), V(-32), V(-45) }, - { V(-26), V(63), V( 5), V(-44), V( -5), V( 2), V(-59) }, - { V(-19), V(53), V(-11), V(-22), V(-12), V(-51), V(-60) } + { V( 16), V(82), V( 83), V( 47), V( 19), V( 44), V( 4) }, + { V(-51), V(56), V( 33), V(-58), V(-57), V(-50), V(-39) }, + { V(-20), V(71), V( 16), V(-10), V( 13), V( 19), V(-30) }, + { V(-29), V(12), V(-21), V(-40), V(-15), V(-77), V(-91) } }; // Danger of enemy pawns moving toward our king by [distance from edge][rank]. // RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn // is behind our king. constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = { - { V( 25), V( 79), V(107), V( 51), V( 27), V( 0), V( 0) }, - { V( 5), V( 35), V(121), V( -2), V( 15), V(-10), V(-10) }, - { V(-20), V( 22), V( 98), V( 36), V( 7), V(-20), V(-20) }, - { V(-27), V( 24), V( 80), V( 25), V( -4), V(-30), V(-30) } + { V(54), V( 48), V( 99), V(91), V(42), V( 32), V( 31) }, + { V(34), V( 27), V(105), V(38), V(32), V(-19), V( 3) }, + { V(-4), V( 28), V( 87), V(18), V(-3), V(-14), V(-11) }, + { V(-5), V( 22), V( 75), V(14), V( 2), V( -5), V(-19) } }; // Danger of blocked enemy pawns storming our king, by rank constexpr Value BlockedStorm[RANK_NB] = - { V( 0), V( 0), V( 75), V(-10), V(-20), V(-20), V(-20) }; + { V(0), V(0), V( 81), V(-9), V(-5), V(-1), V(26) }; #undef S #undef V