X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=1e5b4f43b9a6560b61d3f496e7b40ed226c8538d;hp=50eb3aa32c3871649cf242833b657ceec73ee497;hb=c78f8ddd868966b43b20ae4ef585b6cf1f7ab595;hpb=667d24f22743959ceddda6af53718619ea5c551d diff --git a/src/pawns.cpp b/src/pawns.cpp index 50eb3aa3..1e5b4f43 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -71,10 +71,10 @@ namespace { constexpr Color Them = (Us == WHITE ? BLACK : WHITE); constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); - Bitboard neighbours, stoppers, support, phalanx; + Bitboard neighbours, stoppers, support, phalanx, opposed; Bitboard lever, leverPush; Square s; - bool opposed, backward, passed, doubled; + bool backward, passed, doubled; Score score = SCORE_ZERO; const Square* pl = pos.squares(Us); @@ -94,8 +94,6 @@ namespace { Rank r = relative_rank(Us, s); - e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s); - // Flag the pawn opposed = theirPawns & forward_file_bb(Us, s); stoppers = theirPawns & passed_pawn_span(Us, s); @@ -112,6 +110,17 @@ namespace { backward = !(neighbours & forward_ranks_bb(Them, s)) && (stoppers & (leverPush | (s + Up))); + // Span of backward pawns and span behind opposing pawns are not included + // in the pawnAttacksSpan bitboard. + if (!backward || phalanx) + { + if (opposed) + e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s) & + ~pawn_attack_span(Us, frontmost_sq(Them, opposed)); + else + e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s); + } + // A pawn is passed if one of the three following conditions is true: // (a) there is no stoppers except some levers // (b) the only stoppers are the leverPush, but we outnumber them @@ -130,17 +139,19 @@ namespace { // Score this pawn if (support | phalanx) { - int v = Connected[r] * (2 + bool(phalanx) - opposed) + int v = Connected[r] * (2 + bool(phalanx) - bool(opposed)) + 21 * popcount(support); score += make_score(v, v * (r - 2) / 4); } else if (!neighbours) - score -= Isolated + WeakUnopposed * !opposed; + score -= Isolated + + WeakUnopposed * !opposed; else if (backward) - score -= Backward + WeakUnopposed * !opposed; + score -= Backward + + WeakUnopposed * !opposed; if (!support) score -= Doubled * doubled @@ -220,21 +231,17 @@ Score Entry::do_king_safety(const Position& pos) { Square ksq = pos.square(Us); kingSquares[Us] = ksq; castlingRights[Us] = pos.castling_rights(Us); + auto compare = [](Score a, Score b) { return mg_value(a) < mg_value(b); }; - Score shelters[3] = { evaluate_shelter(pos, ksq), - make_score(-VALUE_INFINITE, 0), - make_score(-VALUE_INFINITE, 0) }; + Score shelter = evaluate_shelter(pos, ksq); // If we can castle use the bonus after castling if it is bigger + if (pos.can_castle(Us & KING_SIDE)) - shelters[1] = evaluate_shelter(pos, relative_square(Us, SQ_G1)); + shelter = std::max(shelter, evaluate_shelter(pos, relative_square(Us, SQ_G1)), compare); if (pos.can_castle(Us & QUEEN_SIDE)) - shelters[2] = evaluate_shelter(pos, relative_square(Us, SQ_C1)); - - for (int i : {1, 2}) - if (mg_value(shelters[i]) > mg_value(shelters[0])) - shelters[0] = shelters[i]; + shelter = std::max(shelter, evaluate_shelter(pos, relative_square(Us, SQ_C1)), compare); // In endgame we like to bring our king near our closest pawn Bitboard pawns = pos.pieces(Us, PAWN); @@ -245,7 +252,7 @@ Score Entry::do_king_safety(const Position& pos) { else while (pawns) minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(&pawns))); - return shelters[0] - make_score(0, 16 * minPawnDist); + return shelter - make_score(0, 16 * minPawnDist); } // Explicit template instantiation