X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=1e88652e154be205ee9a9008450f1ebc4bd53641;hp=d9cfe409191a1b28dbf67b851fc8bdaf5cacb946;hb=c9dcda6ac488c0058ebd567e1f52e30b8cd0db20;hpb=13a73f67c018e58b2fd46f886c45ef2b75188c8e diff --git a/src/pawns.cpp b/src/pawns.cpp index d9cfe409..1e88652e 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -49,14 +49,17 @@ namespace { { S(20, 28), S(29, 31), S(33, 31), S(33, 31), S(33, 31), S(33, 31), S(29, 31), S(20, 28) } }; - // Pawn chain membership bonus by file and rank (initialized by formula) - Score ChainMember[FILE_NB][RANK_NB]; + // Connected pawn bonus by file and rank (initialized by formula) + Score Connected[FILE_NB][RANK_NB]; // Candidate passed pawn bonus by rank const Score CandidatePassed[RANK_NB] = { S( 0, 0), S( 6, 13), S(6,13), S(14,29), S(34,68), S(83,166), S(0, 0), S( 0, 0) }; + // Bonus for file distance of the two outermost pawns + const Score PawnsFileSpan = S(0, 15); + // Weakness of our pawn shelter in front of the king indexed by [rank] const Value ShelterWeakness[RANK_NB] = { V(100), V(0), V(27), V(73), V(92), V(101), V(101) }; @@ -86,7 +89,7 @@ namespace { Bitboard b; Square s; File f; - bool passed, isolated, doubled, opposed, chain, backward, candidate; + bool passed, isolated, doubled, opposed, connected, backward, candidate; Score value = SCORE_ZERO; const Square* pl = pos.list(Us); @@ -110,22 +113,22 @@ namespace { // This file cannot be semi-open e->semiopenFiles[Us] &= ~(1 << f); - // Our rank plus previous one. Used for chain detection + // Our rank plus previous one b = rank_bb(s) | rank_bb(s - pawn_push(Us)); - // Flag the pawn as passed, isolated, doubled or member of a pawn - // chain (but not the backward one). - chain = ourPawns & adjacent_files_bb(f) & b; - isolated = !(ourPawns & adjacent_files_bb(f)); - doubled = ourPawns & forward_bb(Us, s); - opposed = theirPawns & forward_bb(Us, s); - passed = !(theirPawns & passed_pawn_mask(Us, s)); + // Flag the pawn as passed, isolated, doubled or + // connected (but not the backward one). + connected = ourPawns & adjacent_files_bb(f) & b; + isolated = !(ourPawns & adjacent_files_bb(f)); + doubled = ourPawns & forward_bb(Us, s); + opposed = theirPawns & forward_bb(Us, s); + passed = !(theirPawns & passed_pawn_mask(Us, s)); // Test for backward pawn. - // If the pawn is passed, isolated, or member of a pawn chain it cannot - // be backward. If there are friendly pawns behind on adjacent files - // or if can capture an enemy pawn it cannot be backward either. - if ( (passed | isolated | chain) + // If the pawn is passed, isolated, or connected it cannot be + // backward. If there are friendly pawns behind on adjacent files + // or if it can capture an enemy pawn it cannot be backward either. + if ( (passed | isolated | connected) || (ourPawns & pawn_attack_span(Them, s)) || (pos.attacks_from(s, Us) & theirPawns)) backward = false; @@ -145,9 +148,9 @@ namespace { assert(opposed | passed | (pawn_attack_span(Us, s) & theirPawns)); - // A not passed pawn is a candidate to become passed, if it is free to + // A not-passed pawn is a candidate to become passed, if it is free to // advance and if the number of friendly pawns beside or behind this - // pawn on adjacent files is higher or equal than the number of + // pawn on adjacent files is higher than or equal to the number of // enemy pawns in the forward direction on the adjacent files. candidate = !(opposed | passed | backward | isolated) && (b = pawn_attack_span(Them, s + pawn_push(Us)) & ourPawns) != 0 @@ -169,8 +172,8 @@ namespace { if (backward) value -= Backward[opposed][f]; - if (chain) - value += ChainMember[f][relative_rank(Us, s)]; + if (connected) + value += Connected[f][relative_rank(Us, s)]; if (candidate) { @@ -181,6 +184,14 @@ namespace { } } + // In endgame it's better to have pawns on both wings. So give a bonus according + // to file distance between left and right outermost pawns. + if (pos.count(Us) > 1) + { + b = e->semiopenFiles[Us] ^ 0xFF; + value += PawnsFileSpan * int(msb(b) - lsb(b)); + } + return value; } @@ -188,18 +199,18 @@ namespace { namespace Pawns { -/// init() initializes some tables by formula instead of hard-code their values +/// init() initializes some tables by formula instead of hard-coding their values void init() { - const int chainByFile[8] = { 1, 3, 3, 4, 4, 3, 3, 1 }; + const int bonusesByFile[8] = { 1, 3, 3, 4, 4, 3, 3, 1 }; int bonus; for (Rank r = RANK_1; r < RANK_8; ++r) for (File f = FILE_A; f <= FILE_H; ++f) { - bonus = r * (r-1) * (r-2) + chainByFile[f] * (r/2 + 1); - ChainMember[f][r] = make_score(bonus, bonus); + bonus = r * (r-1) * (r-2) + bonusesByFile[f] * (r/2 + 1); + Connected[f][r] = make_score(bonus, bonus); } }