X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=245ba0c6a90680403a785a5911f4885417f20704;hp=b83b780ab00f21e8228889e8ea13c358d0ce2939;hb=7ae3c05795e79c9bd945607cdcfb08198f4c4b45;hpb=351844061eddffac59e7a3c2d16af7ea9661bb3e;ds=sidebyside diff --git a/src/pawns.cpp b/src/pawns.cpp index b83b780a..245ba0c6 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -50,14 +50,16 @@ namespace { // Lever bonus by rank const Score Lever[RANK_NB] = { S( 0, 0), S( 0, 0), S(0, 0), S(0, 0), - S(17, 16), S(33, 32), S(0, 0), S(0, 0) }; + S(17, 16), S(33, 32), S(0, 0), S(0, 0) + }; // Weakness of our pawn shelter in front of the king by [distance from edge][rank] const Value ShelterWeakness[][RANK_NB] = { { V( 97), V(21), V(26), V(51), V(87), V( 89), V( 99) }, { V(120), V( 0), V(28), V(76), V(88), V(103), V(104) }, { V(101), V( 7), V(54), V(78), V(77), V( 92), V(101) }, - { V( 80), V(11), V(44), V(68), V(87), V( 90), V(119) } }; + { V( 80), V(11), V(44), V(68), V(87), V( 90), V(119) } + }; // Danger of enemy pawns moving toward our king by [type][distance from edge][rank] const Value StormDanger[][4][RANK_NB] = { @@ -76,7 +78,8 @@ namespace { { { V( 0), V(-283), V(-281), V(57), V(31) }, { V( 0), V( 58), V( 141), V(39), V(18) }, { V( 0), V( 65), V( 142), V(48), V(32) }, - { V( 0), V( 60), V( 126), V(51), V(19) } } }; + { V( 0), V( 60), V( 126), V(51), V(19) } } + }; // Max bonus for king safety. Corresponds to start position with all the pawns // in front of the king and no enemy pawn on the horizon. @@ -88,10 +91,10 @@ namespace { template Score evaluate(const Position& pos, Pawns::Entry* e) { - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Square Up = (Us == WHITE ? DELTA_N : DELTA_S); - const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW); - const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE); + const Color Them = (Us == WHITE ? BLACK : WHITE); + const Square Up = (Us == WHITE ? NORTH : SOUTH); + const Square Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); + const Square Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); Bitboard b, neighbours, stoppers, doubled, supported, phalanx; Square s; @@ -103,10 +106,10 @@ namespace { Bitboard ourPawns = pos.pieces(Us , PAWN); Bitboard theirPawns = pos.pieces(Them, PAWN); - e->passedPawns[Us] = e->pawnAttacksSpan[Us] = 0; - e->kingSquares[Us] = SQ_NONE; + e->passedPawns[Us] = e->pawnAttacksSpan[Us] = 0; e->semiopenFiles[Us] = 0xFF; - e->pawnAttacks[Us] = shift_bb(ourPawns) | shift_bb(ourPawns); + e->kingSquares[Us] = SQ_NONE; + e->pawnAttacks[Us] = shift(ourPawns) | shift(ourPawns); e->pawnsOnSquares[Us][BLACK] = popcount(ourPawns & DarkSquares); e->pawnsOnSquares[Us][WHITE] = pos.count(Us) - e->pawnsOnSquares[Us][BLACK]; @@ -117,7 +120,7 @@ namespace { File f = file_of(s); - e->semiopenFiles[Us] &= ~(1 << f); + e->semiopenFiles[Us] &= ~(1 << f); e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s); // Flag the pawn @@ -142,7 +145,7 @@ namespace { // The pawn is backward when it cannot safely progress to that rank: // either there is a stopper in the way on this rank, or there is a // stopper on adjacent file which controls the way to that rank. - backward = (b | shift_bb(b & adjacent_files_bb(f))) & stoppers; + backward = (b | shift(b & adjacent_files_bb(f))) & stoppers; assert(!backward || !(pawn_attack_span(Them, s + Up) & neighbours)); } @@ -183,8 +186,8 @@ namespace Pawns { /// hard-coded tables, when makes sense, we prefer to calculate them with a formula /// to reduce independent parameters and to allow easier tuning and better insight. -void init() -{ +void init() { + static const int Seed[RANK_NB] = { 0, 8, 19, 13, 71, 94, 169, 324 }; for (int opposed = 0; opposed <= 1; ++opposed)