X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=35bc45aea2dd1f4105571db9aefb1a1fbc9b69ef;hp=c099153a2ca5d7e1038d15a6ca01e934fcdfa859;hb=67338e6f322b8f8ec0d897815e16a87937efc9b0;hpb=e0a00c499654850108749ca6fd686f79188ac1f9 diff --git a/src/pawns.cpp b/src/pawns.cpp index c099153a..35bc45ae 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -72,16 +72,14 @@ namespace { } -/// PawnInfoTable::get_pawn_info() takes a position object as input, computes +/// PawnInfoTable::pawn_info() takes a position object as input, computes /// a PawnInfo object, and returns a pointer to it. The result is also stored /// in an hash table, so we don't have to recompute everything when the same /// pawn structure occurs again. -PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const { +PawnInfo* PawnInfoTable::pawn_info(const Position& pos) const { - assert(pos.is_ok()); - - Key key = pos.get_pawn_key(); + Key key = pos.pawn_key(); PawnInfo* pi = probe(key); // If pi->key matches the position's pawn hash key, it means that we @@ -118,7 +116,6 @@ template Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) { - const BitCountType Max15 = CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15; const Color Them = (Us == WHITE ? BLACK : WHITE); Bitboard b; @@ -134,8 +131,8 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, { assert(pos.piece_on(s) == make_piece(Us, PAWN)); - f = square_file(s); - r = square_rank(s); + f = file_of(s); + r = rank_of(s); // This file cannot be half open pi->halfOpenFiles[Us] &= ~(1 << f); @@ -184,8 +181,8 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, // pawn on neighboring files is higher or equal than the number of // enemy pawns in the forward direction on the neighboring files. candidate = !(opposed | passed | backward | isolated) - && (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != EmptyBoardBB - && count_1s(b) >= count_1s(attack_span_mask(Us, s) & theirPawns); + && (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0 + && popcount(b) >= popcount(attack_span_mask(Us, s) & theirPawns); // Passed pawns will be properly scored in evaluation because we need // full attack info to evaluate passed pawns. Only the frontmost passed @@ -225,12 +222,12 @@ Score PawnInfo::updateShelter(const Position& pos, Square ksq) { if (relative_rank(Us, ksq) <= RANK_4) { - pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq); + pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(file_of(ksq)); r = ksq & (7 << 3); for (int i = 0; i < 3; i++) { r += Shift; - shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (64 >> i); + shelter += BitCount8Bit[(pawns >> r) & 0xFF] << (6 - i); } } kingSquares[Us] = ksq;