X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=448c1191f25f4c92a206fd4d8826c92052cf4fff;hp=96a2dc0fb956bcacc142fec4171b2da8c48f317f;hb=d5d23bfd2daecba0cb08459938a4d4806204c6d4;hpb=beaadd65474c7cf09b13b8cbeeca769e2737f049 diff --git a/src/pawns.cpp b/src/pawns.cpp index 96a2dc0f..448c1191 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -46,26 +46,26 @@ namespace { // Strength of pawn shelter for our king by [distance from edge][rank]. // RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king. constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = { - { V( 7), V(76), V(84), V( 38), V( 7), V( 30), V(-19) }, - { V(-3), V(93), V(52), V(-17), V(12), V(-22), V(-35) }, - { V(-6), V(83), V(25), V(-24), V(15), V( 22), V(-39) }, - { V(11), V(83), V(19), V( 8), V(18), V(-21), V(-30) } + { V( 7), V(76), V( 84), V( 38), V( 7), V( 30), V(-19) }, + { V(-13), V(83), V( 42), V(-27), V( 2), V(-32), V(-45) }, + { V(-26), V(63), V( 5), V(-44), V( -5), V( 2), V(-59) }, + { V(-19), V(53), V(-11), V(-22), V(-12), V(-51), V(-60) } }; - // Danger of enemy pawns moving toward our king by [type][distance from edge][rank]. - // For the unblocked case, RANK_1 = 0 is used when opponent has no pawn on the - // given file, or their pawn is behind our king. - constexpr Value StormDanger[][4][RANK_NB] = { - { { V(25), V( 79), V(107), V( 51), V( 27) }, // UnBlocked - { V(15), V( 45), V(131), V( 8), V( 25) }, - { V( 0), V( 42), V(118), V( 56), V( 27) }, - { V( 3), V( 54), V(110), V( 55), V( 26) } }, - { { V( 0), V( 0), V( 37), V( 5), V(-48) }, // BlockedByPawn - { V( 0), V( 0), V( 68), V(-12), V( 13) }, - { V( 0), V( 0), V(111), V(-25), V( -3) }, - { V( 0), V( 0), V(108), V( 14), V( 21) } } + // Danger of enemy pawns moving toward our king by [distance from edge][rank]. + // RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn + // is behind our king. + constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = { + { V( 25), V( 79), V(107), V( 51), V( 27), V( 0), V( 0) }, + { V( 5), V( 35), V(121), V( -2), V( 15), V(-10), V(-10) }, + { V(-20), V( 22), V( 98), V( 36), V( 7), V(-20), V(-20) }, + { V(-27), V( 24), V( 80), V( 25), V( -4), V(-30), V(-30) } }; + // Danger of blocked enemy pawns storming our king, by rank + constexpr Value BlockedStorm[RANK_NB] = + { V( 0), V( 0), V( 75), V(-10), V(-20), V(-20), V(-20) }; + #undef S #undef V @@ -208,7 +208,6 @@ Entry* probe(const Position& pos) { template Value Entry::evaluate_shelter(const Position& pos, Square ksq) { - enum { UnBlocked, BlockedByPawn }; constexpr Color Them = (Us == WHITE ? BLACK : WHITE); constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH); constexpr Bitboard BlockRanks = (Us == WHITE ? Rank1BB | Rank2BB : Rank8BB | Rank7BB); @@ -232,10 +231,9 @@ Value Entry::evaluate_shelter(const Position& pos, Square ksq) { int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0; int d = std::min(f, ~f); - safety += ShelterStrength[d][ourRank]; - safety -= StormDanger[ourRank && (ourRank == theirRank - 1) ? BlockedByPawn : UnBlocked] - [d][theirRank]; + safety -= (ourRank && (ourRank == theirRank - 1)) ? BlockedStorm[theirRank] + : UnblockedStorm[d][theirRank]; } return safety;