X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=4693e1584f5b2161573fd42ff19643791feeef20;hp=4d878e2063419a590e3a18a3633c1b75444820fa;hb=069073ea6882ccb27fe4b571ed08ebe6a4ad8c65;hpb=ab580106fd995c23aaa7c297e9cbd210cfd33f11 diff --git a/src/pawns.cpp b/src/pawns.cpp index 4d878e20..4693e158 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -49,13 +49,8 @@ namespace { { S(20, 28), S(29, 31), S(33, 31), S(33, 31), S(33, 31), S(33, 31), S(29, 31), S(20, 28) } }; - // Connected pawn bonus by file and rank (initialized by formula) - Score Connected[FILE_NB][RANK_NB]; - - // Candidate passed pawn bonus by rank - const Score CandidatePassed[RANK_NB] = { - S( 0, 0), S( 6, 13), S(6,13), S(14,29), - S(34,68), S(83,166), S(0, 0), S( 0, 0) }; + // Connected bonus by rank + const int Connected[RANK_NB] = {0, 6, 15, 10, 57, 75, 135, 258}; // Levers bonus by rank const Score Lever[RANK_NB] = { @@ -96,16 +91,15 @@ namespace { Bitboard b, p, doubled; Square s; - File f; - bool passed, isolated, opposed, connected, backward, candidate, unsupported, lever; + bool passed, isolated, opposed, connected, backward, unsupported, lever; Score value = SCORE_ZERO; const Square* pl = pos.list(Us); const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)]; - Bitboard ourPawns = pos.pieces(Us, PAWN); + Bitboard ourPawns = pos.pieces(Us , PAWN); Bitboard theirPawns = pos.pieces(Them, PAWN); - e->passedPawns[Us] = e->candidatePawns[Us] = 0; + e->passedPawns[Us] = 0; e->kingSquares[Us] = SQ_NONE; e->semiopenFiles[Us] = 0xFF; e->pawnAttacks[Us] = shift_bb(ourPawns) | shift_bb(ourPawns); @@ -117,7 +111,8 @@ namespace { { assert(pos.piece_on(s) == make_piece(Us, PAWN)); - f = file_of(s); + Rank r = rank_of(s), rr = relative_rank(Us, s); + File f = file_of(s); // This file cannot be semi-open e->semiopenFiles[Us] &= ~(1 << f); @@ -162,14 +157,6 @@ namespace { assert(opposed | passed | (pawn_attack_span(Us, s) & theirPawns)); - // A not-passed pawn is a candidate to become passed, if it is free to - // advance and if the number of friendly pawns beside or behind this - // pawn on adjacent files is higher than or equal to the number of - // enemy pawns in the forward direction on the adjacent files. - candidate = !(opposed | passed | backward | isolated) - && (b = pawn_attack_span(Them, s + pawn_push(Us)) & ourPawns) != 0 - && popcount(b) >= popcount(pawn_attack_span(Us, s) & theirPawns); - // Passed pawns will be properly scored in evaluation because we need // full attack info to evaluate passed pawns. Only the frontmost passed // pawn on each file is considered a true passed pawn. @@ -189,28 +176,23 @@ namespace { if (backward) value -= Backward[opposed][f]; - if (connected) - value += Connected[f][relative_rank(Us, s)]; + if (connected) { + int bonus = Connected[rr]; + if (ourPawns & adjacent_files_bb(f) & rank_bb(r)) + bonus += (Connected[rr+1] - Connected[rr]) / 2; + value += make_score(bonus / 2, bonus >> opposed); + } if (lever) - value += Lever[relative_rank(Us, s)]; - - if (candidate) - { - value += CandidatePassed[relative_rank(Us, s)]; - - if (!doubled) - e->candidatePawns[Us] |= s; - } + value += Lever[rr]; } + b = e->semiopenFiles[Us] ^ 0xFF; + e->pawnSpan[Us] = b ? int(msb(b) - lsb(b)) : 0; + // In endgame it's better to have pawns on both wings. So give a bonus according // to file distance between left and right outermost pawns. - if (pos.count(Us) > 1) - { - b = e->semiopenFiles[Us] ^ 0xFF; - value += PawnsFileSpan * int(msb(b) - lsb(b)); - } + value += PawnsFileSpan * e->pawnSpan[Us]; return value; } @@ -219,21 +201,6 @@ namespace { namespace Pawns { -/// init() initializes some tables by formula instead of hard-coding their values - -void init() { - - const int bonusByFile[] = { 1, 3, 3, 4, 4, 3, 3, 1 }; - - for (Rank r = RANK_1; r < RANK_8; ++r) - for (File f = FILE_A; f <= FILE_H; ++f) - { - int bonus = r * (r - 1) * (r - 2) + bonusByFile[f] * (r / 2 + 1); - Connected[f][r] = make_score(bonus, bonus); - } -} - - /// probe() takes a position as input, computes a Entry object, and returns a /// pointer to it. The result is also stored in a hash table, so we don't have /// to recompute everything when the same pawn structure occurs again.