X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=5290efb2c70c2eb4fcd72cfe60ff774ced77000a;hp=c5f1b22c270e2bd40bb7fb2537720a12fa5dcad4;hb=8463fa479ee2841f852fdf57374b08c87b61e227;hpb=1e6d21dbb6918a2d5f2f09730b0c30e3a4895d5c diff --git a/src/pawns.cpp b/src/pawns.cpp index c5f1b22c..5290efb2 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -45,10 +45,10 @@ namespace { // Backward pawn penalty by opposed flag and file const Score Backward[2][FILE_NB] = { - { S(30, 42), S(43, 46), S(49, 46), S(49, 46), - S(49, 46), S(49, 46), S(43, 46), S(30, 42) }, - { S(20, 28), S(29, 31), S(33, 31), S(33, 31), - S(33, 31), S(33, 31), S(29, 31), S(20, 28) } }; + { S(50, 52), S(63, 56), S(69, 56), S(69, 56), + S(69, 56), S(69, 56), S(63, 56), S(50, 52) }, + { S(40, 38), S(49, 41), S(53, 41), S(53, 41), + S(53, 41), S(53, 41), S(49, 41), S(40, 38) } }; // Connected pawn bonus by opposed, phalanx, twice supported and rank Score Connected[2][2][2][RANK_NB]; @@ -110,9 +110,9 @@ namespace { const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW); const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE); - Bitboard b, neighbours, doubled, connected, supported, phalanx; + Bitboard b, neighbours, doubled, supported, phalanx; Square s; - bool passed, isolated, opposed, backward, lever; + bool passed, isolated, opposed, backward, lever, connected; Score score = SCORE_ZERO; const Square* pl = pos.list(Us); const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)]; @@ -149,7 +149,7 @@ namespace { isolated = !neighbours; // Test for backward pawn. - // If the pawn is passed, isolated, connected or a lever it cannot be + // If the pawn is passed, isolated, lever or connected it cannot be // backward. If there are friendly pawns behind on adjacent files // it cannot be backward either. if ( (passed | isolated | lever | connected) @@ -180,19 +180,17 @@ namespace { // Score this pawn if (isolated) score -= Isolated[opposed][f]; - - if (!supported && !isolated) - score -= UnsupportedPawnPenalty; - - if (doubled) - score -= Doubled[f] / distance(s, frontmost_sq(Us, doubled)); - - if (backward) + else if (backward) score -= Backward[opposed][f]; + else if (!supported) + score -= UnsupportedPawnPenalty; if (connected) score += Connected[opposed][!!phalanx][more_than_one(supported)][relative_rank(Us, s)]; - + + if (doubled) + score -= Doubled[f] / distance(s, frontmost_sq(Us, doubled)); + if (lever) score += Lever[relative_rank(Us, s)]; } @@ -294,14 +292,14 @@ Score Entry::do_king_safety(const Position& pos, Square ksq) { kingSquares[Us] = ksq; castlingRights[Us] = pos.can_castle(Us); - minKingPawnDistance[Us] = 0; + int minKingPawnDistance = 0; Bitboard pawns = pos.pieces(Us, PAWN); if (pawns) - while (!(DistanceRingBB[ksq][minKingPawnDistance[Us]++] & pawns)) {} + while (!(DistanceRingBB[ksq][minKingPawnDistance++] & pawns)) {} if (relative_rank(Us, ksq) > RANK_4) - return make_score(0, -16 * minKingPawnDistance[Us]); + return make_score(0, -16 * minKingPawnDistance); Value bonus = shelter_storm(pos, ksq); @@ -312,7 +310,7 @@ Score Entry::do_king_safety(const Position& pos, Square ksq) { if (pos.can_castle(MakeCastling::right)) bonus = std::max(bonus, shelter_storm(pos, relative_square(Us, SQ_C1))); - return make_score(bonus, -16 * minKingPawnDistance[Us]); + return make_score(bonus, -16 * minKingPawnDistance); } // Explicit template instantiation