X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=56f5d7239594b391e13ddd6b3edd80432632297f;hp=01e9632c2639fce3af989847f91123105165f42f;hb=280022baf78a52e9a5c34ef2aec6927aace3e83f;hpb=52f92d05a9eae0cc68a3cd157f8df35802a98297 diff --git a/src/pawns.cpp b/src/pawns.cpp index 01e9632c..56f5d723 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -32,20 +32,20 @@ namespace { #define S(mg, eg) make_score(mg, eg) // Isolated pawn penalty - const Score Isolated = S(13, 18); + constexpr Score Isolated = S(13, 18); // Backward pawn penalty - const Score Backward = S(24, 12); + constexpr Score Backward = S(24, 12); // Connected pawn bonus by opposed, phalanx, #support and rank Score Connected[2][2][3][RANK_NB]; // Doubled pawn penalty - const Score Doubled = S(18, 38); + constexpr Score Doubled = S(18, 38); // Weakness of our pawn shelter in front of the king by [isKingFile][distance from edge][rank]. // RANK_1 = 0 is used for files where we have no pawns or our pawn is behind our king. - const Value ShelterWeakness[][int(FILE_NB) / 2][RANK_NB] = { + constexpr Value ShelterWeakness[][int(FILE_NB) / 2][RANK_NB] = { { { V( 98), V(20), V(11), V(42), V( 83), V( 84), V(101) }, // Not On King file { V(103), V( 8), V(33), V(86), V( 87), V(105), V(113) }, { V(100), V( 2), V(65), V(95), V( 59), V( 89), V(115) }, @@ -59,7 +59,7 @@ namespace { // Danger of enemy pawns moving toward our king by [type][distance from edge][rank]. // For the unopposed and unblocked cases, RANK_1 = 0 is used when opponent has // no pawn on the given file, or their pawn is behind our king. - const Value StormDanger[][4][RANK_NB] = { + constexpr Value StormDanger[][4][RANK_NB] = { { { V( 0), V(-290), V(-274), V(57), V(41) }, // BlockedByKing { V( 0), V( 60), V( 144), V(39), V(13) }, { V( 0), V( 65), V( 141), V(41), V(34) }, @@ -80,7 +80,7 @@ namespace { // Max bonus for king safety. Corresponds to start position with all the pawns // in front of the king and no enemy pawn on the horizon. - const Value MaxSafetyBonus = V(258); + constexpr Value MaxSafetyBonus = V(258); #undef S #undef V @@ -88,8 +88,8 @@ namespace { template Score evaluate(const Position& pos, Pawns::Entry* e) { - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Direction Up = (Us == WHITE ? NORTH : SOUTH); + constexpr Color Them = (Us == WHITE ? BLACK : WHITE); + constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); Bitboard b, neighbours, stoppers, doubled, supported, phalanx; Bitboard lever, leverPush; @@ -191,7 +191,7 @@ namespace Pawns { void init() { - static const int Seed[RANK_NB] = { 0, 13, 24, 18, 76, 100, 175, 330 }; + static constexpr int Seed[RANK_NB] = { 0, 13, 24, 18, 76, 100, 175, 330 }; for (int opposed = 0; opposed <= 1; ++opposed) for (int phalanx = 0; phalanx <= 1; ++phalanx) @@ -222,8 +222,9 @@ Entry* probe(const Position& pos) { e->key = key; e->scores[WHITE] = evaluate(pos, e); e->scores[BLACK] = evaluate(pos, e); - e->asymmetry = popcount(e->semiopenFiles[WHITE] ^ e->semiopenFiles[BLACK]); e->openFiles = popcount(e->semiopenFiles[WHITE] & e->semiopenFiles[BLACK]); + e->asymmetry = popcount( (e->passedPawns[WHITE] | e->passedPawns[BLACK]) + | (e->semiopenFiles[WHITE] ^ e->semiopenFiles[BLACK])); return e; } @@ -235,15 +236,23 @@ Entry* probe(const Position& pos) { template Value Entry::shelter_storm(const Position& pos, Square ksq) { - const Color Them = (Us == WHITE ? BLACK : WHITE); + constexpr Color Them = (Us == WHITE ? BLACK : WHITE); + constexpr Bitboard ShelterMask = + Us == WHITE ? make_bitboard(SQ_A2, SQ_B3, SQ_C2, SQ_F2, SQ_G3, SQ_H2) + : make_bitboard(SQ_A7, SQ_B6, SQ_C7, SQ_F7, SQ_G6, SQ_H7); + constexpr Bitboard StormMask = + Us == WHITE ? make_bitboard(SQ_A3, SQ_C3, SQ_F3, SQ_H3) + : make_bitboard(SQ_A6, SQ_C6, SQ_F6, SQ_H6); enum { BlockedByKing, Unopposed, BlockedByPawn, Unblocked }; - Bitboard b = pos.pieces(PAWN) & (forward_ranks_bb(Us, ksq) | rank_bb(ksq)); + File center = std::max(FILE_B, std::min(FILE_G, file_of(ksq))); + Bitboard b = pos.pieces(PAWN) + & (forward_ranks_bb(Us, ksq) | rank_bb(ksq)) + & (adjacent_files_bb(center) | file_bb(center)); Bitboard ourPawns = b & pos.pieces(Us); Bitboard theirPawns = b & pos.pieces(Them); Value safety = MaxSafetyBonus; - File center = std::max(FILE_B, std::min(FILE_G, file_of(ksq))); for (File f = File(center - 1); f <= File(center + 1); ++f) { @@ -262,6 +271,9 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) { [d][rkThem]; } + if (popcount((ourPawns & ShelterMask) | (theirPawns & StormMask)) == 5) + safety += Value(300); + return safety; }