X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=56f5d7239594b391e13ddd6b3edd80432632297f;hp=42819e142e5e7b12e2f7ad2c4a6159ab71962cd3;hb=a03e98dcd33c91c47e4a06282bfb582e582671b7;hpb=59d10374ca647feebf9323b21031e47012572fb6 diff --git a/src/pawns.cpp b/src/pawns.cpp index 42819e14..56f5d723 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -32,20 +32,20 @@ namespace { #define S(mg, eg) make_score(mg, eg) // Isolated pawn penalty - const Score Isolated = S(13, 18); + constexpr Score Isolated = S(13, 18); // Backward pawn penalty - const Score Backward = S(24, 12); + constexpr Score Backward = S(24, 12); // Connected pawn bonus by opposed, phalanx, #support and rank Score Connected[2][2][3][RANK_NB]; // Doubled pawn penalty - const Score Doubled = S(18, 38); + constexpr Score Doubled = S(18, 38); // Weakness of our pawn shelter in front of the king by [isKingFile][distance from edge][rank]. // RANK_1 = 0 is used for files where we have no pawns or our pawn is behind our king. - const Value ShelterWeakness[][int(FILE_NB) / 2][RANK_NB] = { + constexpr Value ShelterWeakness[][int(FILE_NB) / 2][RANK_NB] = { { { V( 98), V(20), V(11), V(42), V( 83), V( 84), V(101) }, // Not On King file { V(103), V( 8), V(33), V(86), V( 87), V(105), V(113) }, { V(100), V( 2), V(65), V(95), V( 59), V( 89), V(115) }, @@ -59,7 +59,7 @@ namespace { // Danger of enemy pawns moving toward our king by [type][distance from edge][rank]. // For the unopposed and unblocked cases, RANK_1 = 0 is used when opponent has // no pawn on the given file, or their pawn is behind our king. - const Value StormDanger[][4][RANK_NB] = { + constexpr Value StormDanger[][4][RANK_NB] = { { { V( 0), V(-290), V(-274), V(57), V(41) }, // BlockedByKing { V( 0), V( 60), V( 144), V(39), V(13) }, { V( 0), V( 65), V( 141), V(41), V(34) }, @@ -80,7 +80,7 @@ namespace { // Max bonus for king safety. Corresponds to start position with all the pawns // in front of the king and no enemy pawn on the horizon. - const Value MaxSafetyBonus = V(258); + constexpr Value MaxSafetyBonus = V(258); #undef S #undef V @@ -88,8 +88,8 @@ namespace { template Score evaluate(const Position& pos, Pawns::Entry* e) { - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Direction Up = (Us == WHITE ? NORTH : SOUTH); + constexpr Color Them = (Us == WHITE ? BLACK : WHITE); + constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); Bitboard b, neighbours, stoppers, doubled, supported, phalanx; Bitboard lever, leverPush; @@ -191,7 +191,7 @@ namespace Pawns { void init() { - static const int Seed[RANK_NB] = { 0, 13, 24, 18, 76, 100, 175, 330 }; + static constexpr int Seed[RANK_NB] = { 0, 13, 24, 18, 76, 100, 175, 330 }; for (int opposed = 0; opposed <= 1; ++opposed) for (int phalanx = 0; phalanx <= 1; ++phalanx) @@ -236,11 +236,13 @@ Entry* probe(const Position& pos) { template Value Entry::shelter_storm(const Position& pos, Square ksq) { - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Bitboard ShelterMask = (Us == WHITE ? 1ULL << SQ_A2 | 1ULL << SQ_B3 | 1ULL << SQ_C2 | 1ULL << SQ_F2 | 1ULL << SQ_G3 | 1ULL << SQ_H2 - : 1ULL << SQ_A7 | 1ULL << SQ_B6 | 1ULL << SQ_C7 | 1ULL << SQ_F7 | 1ULL << SQ_G6 | 1ULL << SQ_H7); - const Bitboard StormMask = (Us == WHITE ? 1ULL << SQ_A3 | 1ULL << SQ_C3 | 1ULL << SQ_F3 | 1ULL << SQ_H3 - : 1ULL << SQ_A6 | 1ULL << SQ_C6 | 1ULL << SQ_F6 | 1ULL << SQ_H6); + constexpr Color Them = (Us == WHITE ? BLACK : WHITE); + constexpr Bitboard ShelterMask = + Us == WHITE ? make_bitboard(SQ_A2, SQ_B3, SQ_C2, SQ_F2, SQ_G3, SQ_H2) + : make_bitboard(SQ_A7, SQ_B6, SQ_C7, SQ_F7, SQ_G6, SQ_H7); + constexpr Bitboard StormMask = + Us == WHITE ? make_bitboard(SQ_A3, SQ_C3, SQ_F3, SQ_H3) + : make_bitboard(SQ_A6, SQ_C6, SQ_F6, SQ_H6); enum { BlockedByKing, Unopposed, BlockedByPawn, Unblocked };