X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=64c8e4b6182f2133108e69d1e3bf6bdb87ee1a82;hp=88c63ce3a3d4ad518720d887cdb7fab974f92b16;hb=7bce8831d361317e0cf5156a888ca2d3e568a2ff;hpb=1d1b7df7c6b3496d1a3fe926cadf25d91e1558f6 diff --git a/src/pawns.cpp b/src/pawns.cpp index 88c63ce3..64c8e4b6 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -60,6 +60,9 @@ namespace { // Bonus for file distance of the two outermost pawns const Score PawnsFileSpan = S(0, 15); + // Unsupported pawn penalty + const Score UnsupportedPawnPenalty = S(20, 10); + // Weakness of our pawn shelter in front of the king indexed by [rank] const Value ShelterWeakness[RANK_NB] = { V(100), V(0), V(27), V(73), V(92), V(101), V(101) }; @@ -86,10 +89,10 @@ namespace { const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW); const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE); - Bitboard b; + Bitboard b, p, doubled; Square s; File f; - bool passed, isolated, doubled, opposed, connected, backward, candidate; + bool passed, isolated, opposed, connected, backward, candidate, unsupported; Score value = SCORE_ZERO; const Square* pl = pos.list(Us); @@ -113,16 +116,20 @@ namespace { // This file cannot be semi-open e->semiopenFiles[Us] &= ~(1 << f); + // Previous rank + p = rank_bb(s - pawn_push(Us)); + // Our rank plus previous one - b = rank_bb(s) | rank_bb(s - pawn_push(Us)); + b = rank_bb(s) | p; - // Flag the pawn as passed, isolated, doubled or - // connected (but not the backward one). - connected = ourPawns & adjacent_files_bb(f) & b; - isolated = !(ourPawns & adjacent_files_bb(f)); - doubled = ourPawns & forward_bb(Us, s); - opposed = theirPawns & forward_bb(Us, s); - passed = !(theirPawns & passed_pawn_mask(Us, s)); + // Flag the pawn as passed, isolated, doubled, + // unsupported or connected (but not the backward one). + connected = ourPawns & adjacent_files_bb(f) & b; + unsupported = !(ourPawns & adjacent_files_bb(f) & p); + isolated = !(ourPawns & adjacent_files_bb(f)); + doubled = ourPawns & forward_bb(Us, s); + opposed = theirPawns & forward_bb(Us, s); + passed = !(theirPawns & passed_pawn_mask(Us, s)); // Test for backward pawn. // If the pawn is passed, isolated, or connected it cannot be @@ -166,8 +173,11 @@ namespace { if (isolated) value -= Isolated[opposed][f]; + if (unsupported && !isolated) + value -= UnsupportedPawnPenalty; + if (doubled) - value -= Doubled[f]; + value -= Doubled[f] / rank_distance(s, lsb(doubled)); if (backward) value -= Backward[opposed][f]; @@ -257,7 +267,7 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) { b = theirPawns & file_bb(f); rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1; - if ( (MiddleEdges & (f | rkThem)) + if ( (MiddleEdges & make_square(f, rkThem)) && file_of(ksq) == f && relative_rank(Us, ksq) == rkThem - 1) safety += Value(200); @@ -270,12 +280,11 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) { } -/// Entry::update_safety() calculates and caches a bonus for king safety. -/// It is called only when king square changes, which is about 20% of total -/// king_safety() calls. +/// Entry::do_king_safety() calculates a bonus for king safety. It is called only +/// when king square changes, which is about 20% of total king_safety() calls. template -Score Entry::update_safety(const Position& pos, Square ksq) { +Score Entry::do_king_safety(const Position& pos, Square ksq) { kingSquares[Us] = ksq; castlingRights[Us] = pos.can_castle(Us); @@ -286,7 +295,7 @@ Score Entry::update_safety(const Position& pos, Square ksq) { while (!(DistanceRingsBB[ksq][minKPdistance[Us]++] & pawns)) {} if (relative_rank(Us, ksq) > RANK_4) - return kingSafety[Us] = make_score(0, -16 * minKPdistance[Us]); + return make_score(0, -16 * minKPdistance[Us]); Value bonus = shelter_storm(pos, ksq); @@ -297,11 +306,11 @@ Score Entry::update_safety(const Position& pos, Square ksq) { if (pos.can_castle(MakeCastling::right)) bonus = std::max(bonus, shelter_storm(pos, relative_square(Us, SQ_C1))); - return kingSafety[Us] = make_score(bonus, -16 * minKPdistance[Us]); + return make_score(bonus, -16 * minKPdistance[Us]); } // Explicit template instantiation -template Score Entry::update_safety(const Position& pos, Square ksq); -template Score Entry::update_safety(const Position& pos, Square ksq); +template Score Entry::do_king_safety(const Position& pos, Square ksq); +template Score Entry::do_king_safety(const Position& pos, Square ksq); } // namespace Pawns