X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=6c9a29d7034408df7e750baa3f1b7e2b824d0cde;hp=daf656c285cee902fc8700b746fa8b6accc9b8a0;hb=d40351243b7256a867f43741c3a53ceb781fbca1;hpb=d8f683760c9eb6d2c4714ec83e717dd2143de55c diff --git a/src/pawns.cpp b/src/pawns.cpp index daf656c2..6c9a29d7 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -52,7 +52,8 @@ namespace { S(17, 16), S(33, 32), S(0, 0), S(0, 0) }; - // Weakness of our pawn shelter in front of the king by [distance from edge][rank] + // Weakness of our pawn shelter in front of the king by [distance from edge][rank]. + // RANK_1 = 0 is used for files where we have no pawns, or where our pawn is behind our king. const Value ShelterWeakness[][RANK_NB] = { { V(100), V(20), V(10), V(46), V(82), V( 86), V( 98) }, { V(116), V( 4), V(28), V(87), V(94), V(108), V(104) }, @@ -60,25 +61,26 @@ namespace { { V( 75), V(12), V(43), V(59), V(90), V( 84), V(112) } }; - // Danger of enemy pawns moving toward our king by [type][distance from edge][rank] + // Danger of enemy pawns moving toward our king by [type][distance from edge][rank]. + // For the unopposed and unblocked cases, RANK_1 = 0 is used when opponent has no pawn + // on the given file, or his pawn his behind our king. const Value StormDanger[][4][RANK_NB] = { - { { V( 4), V( 73), V( 132), V(46), V(31) }, + { { V( 0), V(-290), V(-274), V(57), V(41) }, //BlockedByKing + { V( 0), V( 60), V( 144), V(39), V(13) }, + { V( 0), V( 65), V( 141), V(41), V(34) }, + { V( 0), V( 53), V( 127), V(56), V(14) } }, + { { V( 4), V( 73), V( 132), V(46), V(31) }, //Unopposed { V( 1), V( 64), V( 143), V(26), V(13) }, { V( 1), V( 47), V( 110), V(44), V(24) }, { V( 0), V( 72), V( 127), V(50), V(31) } }, - { { V(22), V( 45), V( 104), V(62), V( 6) }, - { V(31), V( 30), V( 99), V(39), V(19) }, - { V(23), V( 29), V( 96), V(41), V(15) }, - { V(21), V( 23), V( 116), V(41), V(15) } }, - { { V( 0), V( 0), V( 79), V(23), V( 1) }, + { { V( 0), V( 0), V( 79), V(23), V( 1) }, //BlockedByPawn { V( 0), V( 0), V( 148), V(27), V( 2) }, { V( 0), V( 0), V( 161), V(16), V( 1) }, { V( 0), V( 0), V( 171), V(22), V(15) } }, - { { V( 0), V(-290), V(-274), V(57), V(41) }, - { V( 0), V( 60), V( 144), V(39), V(13) }, - { V( 0), V( 65), V( 141), V(41), V(34) }, - { V( 0), V( 53), V( 127), V(56), V(14) } } - + { { V(22), V( 45), V( 104), V(62), V( 6) }, //Unblocked + { V(31), V( 30), V( 99), V(39), V(19) }, + { V(23), V( 29), V( 96), V(41), V(15) }, + { V(21), V( 23), V( 116), V(41), V(15) } } }; // Max bonus for king safety. Corresponds to start position with all the pawns @@ -224,14 +226,14 @@ Entry* probe(const Position& pos) { /// Entry::shelter_storm() calculates shelter and storm penalties for the file -/// the king is on, as well as the two adjacent files. +/// the king is on, as well as the two closest files. template Value Entry::shelter_storm(const Position& pos, Square ksq) { const Color Them = (Us == WHITE ? BLACK : WHITE); - enum { NoFriendlyPawn, Unblocked, BlockedByPawn, BlockedByKing }; + enum { BlockedByKing, Unopposed, BlockedByPawn, Unblocked }; Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, rank_of(ksq)) | rank_bb(ksq)); Bitboard ourPawns = b & pos.pieces(Us); @@ -250,7 +252,7 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) { safety -= ShelterWeakness[std::min(f, FILE_H - f)][rkUs] + StormDanger [f == file_of(ksq) && rkThem == relative_rank(Us, ksq) + 1 ? BlockedByKing : - rkUs == RANK_1 ? NoFriendlyPawn : + rkUs == RANK_1 ? Unopposed : rkThem == rkUs + 1 ? BlockedByPawn : Unblocked] [std::min(f, FILE_H - f)][rkThem]; }