X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=761d770e6772534ac15b859e210d901b47430918;hp=4a63f871cadc2a116238fd577ef680682231490f;hb=bd4d2b0576ec320367769d5720c7a5b4d094ceef;hpb=062eb074c8a7353f151aa324a21d5d25bc33e431 diff --git a/src/pawns.cpp b/src/pawns.cpp index 4a63f871..761d770e 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -32,9 +32,9 @@ namespace { #define S(mg, eg) make_score(mg, eg) // Pawn penalties - constexpr Score Isolated = S( 6, 16); - constexpr Score Backward = S(15, 21); - constexpr Score Doubled = S( 8, 44); + constexpr Score Isolated = S( 5, 15); + constexpr Score Backward = S( 9, 24); + constexpr Score Doubled = S(11, 56); // Connected pawn bonus by opposed, phalanx, #support and rank Score Connected[2][2][3][RANK_NB]; @@ -42,25 +42,25 @@ namespace { // Strength of pawn shelter for our king by [distance from edge][rank]. // RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king. constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = { - { V( 28), V(79), V( 75), V( 46), V( 14), V( 31), V(-14) }, - { V(-48), V(50), V( 29), V(-21), V(-41), V(-23), V(-45) }, - { V(-25), V(50), V( 17), V(-33), V( -5), V( 9), V(-35) }, - { V(-29), V(57), V(-25), V(-48), V( -4), V(-46), V(-64) } + { V( -3), V( 81), V( 93), V( 58), V( 39), V( 18), V( 25) }, + { V(-40), V( 61), V( 35), V(-49), V(-29), V(-11), V( -63) }, + { V( -7), V( 75), V( 23), V( -2), V( 32), V( 3), V( -45) }, + { V(-36), V(-13), V(-29), V(-52), V(-48), V(-67), V(-166) } }; // Danger of enemy pawns moving toward our king by [distance from edge][rank]. // RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn // is behind our king. constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = { - { V( 34), V( 58), V(113), V( 61), V(37), V( 24), V( 21) }, - { V( 23), V( 46), V( 93), V( 10), V( 2), V(-20), V( 6) }, - { V( -6), V( 22), V(106), V( 28), V( 6), V(-33), V( -1) }, - { V(-17), V( 33), V( 71), V( 14), V(-9), V(-21), V(-16) } + { V( 89), V(107), V(123), V(93), V(57), V( 45), V( 51) }, + { V( 44), V(-18), V(123), V(46), V(39), V( -7), V( 23) }, + { V( 4), V( 52), V(162), V(37), V( 7), V(-14), V( -2) }, + { V(-10), V(-14), V( 90), V(15), V( 2), V( -7), V(-16) } }; // Danger of blocked enemy pawns storming our king, by rank constexpr Value BlockedStorm[RANK_NB] = - { V(0), V(0), V( 58), V(-13), V(-22), V(-3), V(-5) }; + { V(0), V(0), V(66), V(6), V(5), V(1), V(15) }; #undef S #undef V @@ -208,7 +208,7 @@ Value Entry::evaluate_shelter(const Position& pos, Square ksq) { constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH); constexpr Bitboard BlockRanks = (Us == WHITE ? Rank1BB | Rank2BB : Rank8BB | Rank7BB); - Bitboard b = pos.pieces(PAWN) & (forward_ranks_bb(Us, ksq) | rank_bb(ksq)); + Bitboard b = pos.pieces(PAWN) & ~forward_ranks_bb(Them, ksq); Bitboard ourPawns = b & pos.pieces(Us); Bitboard theirPawns = b & pos.pieces(Them);