X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=7d39a4a08bde360f2299f3cc231817e0d749ac07;hp=212f0a2866e5f52695f6cb75d2caa78548657190;hb=39257509452a81db28538462e6581b05d1a4b7fb;hpb=f1088c98228ff5b992d6cdadfc678d36bf44f41b diff --git a/src/pawns.cpp b/src/pawns.cpp index 212f0a28..7d39a4a0 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -32,9 +32,9 @@ namespace { #define S(mg, eg) make_score(mg, eg) // Pawn penalties - constexpr Score Isolated = S( 5, 15); - constexpr Score Backward = S( 9, 24); - constexpr Score Doubled = S(11, 56); + constexpr Score Backward = S( 9, 24); + constexpr Score Doubled = S(11, 56); + constexpr Score Isolated = S( 5, 15); // Connected pawn bonus by opposed, phalanx, #support and rank Score Connected[2][2][3][RANK_NB]; @@ -42,10 +42,10 @@ namespace { // Strength of pawn shelter for our king by [distance from edge][rank]. // RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king. constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = { - { V( -3), V( 81), V( 93), V( 58), V( 39), V( 18), V( 25) }, - { V(-40), V( 61), V( 35), V(-49), V(-29), V(-11), V( -63) }, - { V( -7), V( 75), V( 23), V( -2), V( 32), V( 3), V( -45) }, - { V(-36), V(-13), V(-29), V(-52), V(-48), V(-67), V(-166) } + { V( -6), V( 81), V( 93), V( 58), V( 39), V( 18), V( 25) }, + { V(-43), V( 61), V( 35), V(-49), V(-29), V(-11), V( -63) }, + { V(-10), V( 75), V( 23), V( -2), V( 32), V( 3), V( -45) }, + { V(-39), V(-13), V(-29), V(-52), V(-48), V(-67), V(-166) } }; // Danger of enemy pawns moving toward our king by [distance from edge][rank]. @@ -58,10 +58,6 @@ namespace { { V(-10), V(-14), V( 90), V(15), V( 2), V( -7), V(-16) } }; - // Danger of blocked enemy pawns storming our king, by rank - constexpr Value BlockedStorm[RANK_NB] = - { V(0), V(0), V(66), V(6), V(5), V(1), V(15) }; - #undef S #undef V @@ -211,10 +207,8 @@ Value Entry::evaluate_shelter(const Position& pos, Square ksq) { Bitboard ourPawns = b & pos.pieces(Us); Bitboard theirPawns = b & pos.pieces(Them); - Value safety = (ourPawns & file_bb(ksq)) ? Value(5) : Value(-5); - - if (shift(theirPawns) & (FileABB | FileHBB) & BlockRanks & ksq) - safety += Value(374); + Value safety = (shift(theirPawns) & (FileABB | FileHBB) & BlockRanks & ksq) ? + Value(374) : Value(5); File center = std::max(FILE_B, std::min(FILE_G, file_of(ksq))); for (File f = File(center - 1); f <= File(center + 1); ++f) @@ -227,7 +221,7 @@ Value Entry::evaluate_shelter(const Position& pos, Square ksq) { int d = std::min(f, ~f); safety += ShelterStrength[d][ourRank]; - safety -= (ourRank && (ourRank == theirRank - 1)) ? BlockedStorm[theirRank] + safety -= (ourRank && (ourRank == theirRank - 1)) ? 66 * (theirRank == RANK_3) : UnblockedStorm[d][theirRank]; } @@ -239,30 +233,31 @@ Value Entry::evaluate_shelter(const Position& pos, Square ksq) { /// when king square changes, which is about 20% of total king_safety() calls. template -Score Entry::do_king_safety(const Position& pos, Square ksq) { +Score Entry::do_king_safety(const Position& pos) { + Square ksq = pos.square(Us); kingSquares[Us] = ksq; castlingRights[Us] = pos.can_castle(Us); int minKingPawnDistance = 0; Bitboard pawns = pos.pieces(Us, PAWN); if (pawns) - while (!(DistanceRingBB[ksq][minKingPawnDistance++] & pawns)) {} + while (!(DistanceRingBB[ksq][++minKingPawnDistance] & pawns)) {} Value bonus = evaluate_shelter(pos, ksq); // If we can castle use the bonus after the castling if it is bigger - if (pos.can_castle(MakeCastling::right)) + if (pos.can_castle(Us | KING_SIDE)) bonus = std::max(bonus, evaluate_shelter(pos, relative_square(Us, SQ_G1))); - if (pos.can_castle(MakeCastling::right)) + if (pos.can_castle(Us | QUEEN_SIDE)) bonus = std::max(bonus, evaluate_shelter(pos, relative_square(Us, SQ_C1))); return make_score(bonus, -16 * minKingPawnDistance); } // Explicit template instantiation -template Score Entry::do_king_safety(const Position& pos, Square ksq); -template Score Entry::do_king_safety(const Position& pos, Square ksq); +template Score Entry::do_king_safety(const Position& pos); +template Score Entry::do_king_safety(const Position& pos); } // namespace Pawns