X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=7edaa6e1bb786bfa42ff341352f3d153b280e417;hp=98e13f8373af1b8d6d9827d1f4ea667027d40a8d;hb=49a1fdd3fe894d170a2c2781238c0f0f907c08cc;hpb=68209c9121b54760f03e5f00d6698bca190706ed diff --git a/src/pawns.cpp b/src/pawns.cpp index 98e13f83..7edaa6e1 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,7 +18,6 @@ along with this program. If not, see . */ -#include #include #include "bitboard.h" @@ -36,8 +35,8 @@ namespace { constexpr Score Doubled = S(11, 56); constexpr Score Isolated = S( 5, 15); - // Connected pawn bonus by opposed, phalanx, #support and rank - Score Connected[2][2][3][RANK_NB]; + // Connected pawn bonus + constexpr int Connected[RANK_NB] = { 0, 13, 24, 18, 65, 100, 175, 330 }; // Strength of pawn shelter for our king by [distance from edge][rank]. // RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king. @@ -58,10 +57,6 @@ namespace { { V(-10), V(-14), V( 90), V(15), V( 2), V( -7), V(-16) } }; - // Danger of blocked enemy pawns storming our king, by rank - constexpr Value BlockedStorm[RANK_NB] = - { V(0), V(0), V(66), V(6), V(5), V(1), V(15) }; - #undef S #undef V @@ -71,7 +66,7 @@ namespace { constexpr Color Them = (Us == WHITE ? BLACK : WHITE); constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); - Bitboard b, neighbours, stoppers, doubled, supported, phalanx; + Bitboard b, neighbours, stoppers, doubled, support, phalanx; Bitboard lever, leverPush; Square s; bool opposed, backward; @@ -100,13 +95,13 @@ namespace { // Flag the pawn opposed = theirPawns & forward_file_bb(Us, s); - stoppers = theirPawns & passed_pawn_mask(Us, s); + stoppers = theirPawns & passed_pawn_span(Us, s); lever = theirPawns & PawnAttacks[Us][s]; leverPush = theirPawns & PawnAttacks[Us][s + Up]; doubled = ourPawns & (s - Up); neighbours = ourPawns & adjacent_files_bb(f); phalanx = neighbours & rank_bb(s); - supported = neighbours & rank_bb(s - Up); + support = neighbours & rank_bb(s - Up); // A pawn is backward when it is behind all pawns of the same color // on the adjacent files and cannot be safely advanced. @@ -118,30 +113,34 @@ namespace { // which could become passed after one or two pawn pushes when are // not attacked more times than defended. if ( !(stoppers ^ lever ^ leverPush) - && popcount(supported) >= popcount(lever) - 1 - && popcount(phalanx) >= popcount(leverPush)) + && (support || !more_than_one(lever)) + && popcount(phalanx) >= popcount(leverPush)) e->passedPawns[Us] |= s; - else if ( stoppers == SquareBB[s + Up] + else if ( stoppers == square_bb(s + Up) && relative_rank(Us, s) >= RANK_5) { - b = shift(supported) & ~theirPawns; + b = shift(support) & ~theirPawns; while (b) if (!more_than_one(theirPawns & PawnAttacks[Us][pop_lsb(&b)])) e->passedPawns[Us] |= s; } // Score this pawn - if (supported | phalanx) - score += Connected[opposed][bool(phalanx)][popcount(supported)][relative_rank(Us, s)]; - + if (support | phalanx) + { + int r = relative_rank(Us, s); + int v = phalanx ? Connected[r] + Connected[r + 1] : 2 * Connected[r]; + v = 17 * popcount(support) + (v >> (opposed + 1)); + score += make_score(v, v * (r - 2) / 4); + } else if (!neighbours) score -= Isolated, e->weakUnopposed[Us] += !opposed; else if (backward) score -= Backward, e->weakUnopposed[Us] += !opposed; - if (doubled && !supported) + if (doubled && !support) score -= Doubled; } @@ -152,27 +151,6 @@ namespace { namespace Pawns { -/// Pawns::init() initializes some tables needed by evaluation. Instead of using -/// hard-coded tables, when makes sense, we prefer to calculate them with a formula -/// to reduce independent parameters and to allow easier tuning and better insight. - -void init() { - - static constexpr int Seed[RANK_NB] = { 0, 13, 24, 18, 65, 100, 175, 330 }; - - for (int opposed = 0; opposed <= 1; ++opposed) - for (int phalanx = 0; phalanx <= 1; ++phalanx) - for (int support = 0; support <= 2; ++support) - for (Rank r = RANK_2; r < RANK_8; ++r) - { - int v = 17 * support; - v += (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed; - - Connected[opposed][phalanx][support][r] = make_score(v, v * (r - 2) / 4); - } -} - - /// Pawns::probe() looks up the current position's pawns configuration in /// the pawns hash table. It returns a pointer to the Entry if the position /// is found. Otherwise a new Entry is computed and stored there, so we don't @@ -189,9 +167,7 @@ Entry* probe(const Position& pos) { e->key = key; e->scores[WHITE] = evaluate(pos, e); e->scores[BLACK] = evaluate(pos, e); - e->openFiles = popcount(e->semiopenFiles[WHITE] & e->semiopenFiles[BLACK]); - e->asymmetry = popcount( (e->passedPawns[WHITE] | e->passedPawns[BLACK]) - | (e->semiopenFiles[WHITE] ^ e->semiopenFiles[BLACK])); + e->passedCount= popcount(e->passedPawns[WHITE] | e->passedPawns[BLACK]); return e; } @@ -214,18 +190,18 @@ Value Entry::evaluate_shelter(const Position& pos, Square ksq) { Value safety = (shift(theirPawns) & (FileABB | FileHBB) & BlockRanks & ksq) ? Value(374) : Value(5); - File center = std::max(FILE_B, std::min(FILE_G, file_of(ksq))); + File center = clamp(file_of(ksq), FILE_B, FILE_G); for (File f = File(center - 1); f <= File(center + 1); ++f) { b = ourPawns & file_bb(f); - int ourRank = b ? relative_rank(Us, backmost_sq(Us, b)) : 0; + Rank ourRank = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1; b = theirPawns & file_bb(f); - int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0; + Rank theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1; int d = std::min(f, ~f); safety += ShelterStrength[d][ourRank]; - safety -= (ourRank && (ourRank == theirRank - 1)) ? BlockedStorm[theirRank] + safety -= (ourRank && (ourRank == theirRank - 1)) ? 66 * (theirRank == RANK_3) : UnblockedStorm[d][theirRank]; } @@ -241,7 +217,7 @@ Score Entry::do_king_safety(const Position& pos) { Square ksq = pos.square(Us); kingSquares[Us] = ksq; - castlingRights[Us] = pos.can_castle(Us); + castlingRights[Us] = pos.castling_rights(Us); int minKingPawnDistance = 0; Bitboard pawns = pos.pieces(Us, PAWN);