X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=7edaa6e1bb786bfa42ff341352f3d153b280e417;hp=ea0dffc72ba34c738537cedd18f6e3797540407c;hb=49a1fdd3fe894d170a2c2781238c0f0f907c08cc;hpb=d2274e609c28e46a24deee55b05684197d369976
diff --git a/src/pawns.cpp b/src/pawns.cpp
index ea0dffc7..7edaa6e1 100644
--- a/src/pawns.cpp
+++ b/src/pawns.cpp
@@ -2,7 +2,7 @@
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,7 +18,6 @@
along with this program. If not, see .
*/
-#include
#include
#include "bitboard.h"
@@ -36,8 +35,8 @@ namespace {
constexpr Score Doubled = S(11, 56);
constexpr Score Isolated = S( 5, 15);
- // Connected pawn bonus by opposed, phalanx, #support and rank
- Score Connected[2][2][3][RANK_NB];
+ // Connected pawn bonus
+ constexpr int Connected[RANK_NB] = { 0, 13, 24, 18, 65, 100, 175, 330 };
// Strength of pawn shelter for our king by [distance from edge][rank].
// RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
@@ -67,7 +66,7 @@ namespace {
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
- Bitboard b, neighbours, stoppers, doubled, supported, phalanx;
+ Bitboard b, neighbours, stoppers, doubled, support, phalanx;
Bitboard lever, leverPush;
Square s;
bool opposed, backward;
@@ -96,13 +95,13 @@ namespace {
// Flag the pawn
opposed = theirPawns & forward_file_bb(Us, s);
- stoppers = theirPawns & passed_pawn_mask(Us, s);
+ stoppers = theirPawns & passed_pawn_span(Us, s);
lever = theirPawns & PawnAttacks[Us][s];
leverPush = theirPawns & PawnAttacks[Us][s + Up];
doubled = ourPawns & (s - Up);
neighbours = ourPawns & adjacent_files_bb(f);
phalanx = neighbours & rank_bb(s);
- supported = neighbours & rank_bb(s - Up);
+ support = neighbours & rank_bb(s - Up);
// A pawn is backward when it is behind all pawns of the same color
// on the adjacent files and cannot be safely advanced.
@@ -114,30 +113,34 @@ namespace {
// which could become passed after one or two pawn pushes when are
// not attacked more times than defended.
if ( !(stoppers ^ lever ^ leverPush)
- && popcount(supported) >= popcount(lever) - 1
- && popcount(phalanx) >= popcount(leverPush))
+ && (support || !more_than_one(lever))
+ && popcount(phalanx) >= popcount(leverPush))
e->passedPawns[Us] |= s;
- else if ( stoppers == SquareBB[s + Up]
+ else if ( stoppers == square_bb(s + Up)
&& relative_rank(Us, s) >= RANK_5)
{
- b = shift(supported) & ~theirPawns;
+ b = shift(support) & ~theirPawns;
while (b)
if (!more_than_one(theirPawns & PawnAttacks[Us][pop_lsb(&b)]))
e->passedPawns[Us] |= s;
}
// Score this pawn
- if (supported | phalanx)
- score += Connected[opposed][bool(phalanx)][popcount(supported)][relative_rank(Us, s)];
-
+ if (support | phalanx)
+ {
+ int r = relative_rank(Us, s);
+ int v = phalanx ? Connected[r] + Connected[r + 1] : 2 * Connected[r];
+ v = 17 * popcount(support) + (v >> (opposed + 1));
+ score += make_score(v, v * (r - 2) / 4);
+ }
else if (!neighbours)
score -= Isolated, e->weakUnopposed[Us] += !opposed;
else if (backward)
score -= Backward, e->weakUnopposed[Us] += !opposed;
- if (doubled && !supported)
+ if (doubled && !support)
score -= Doubled;
}
@@ -148,27 +151,6 @@ namespace {
namespace Pawns {
-/// Pawns::init() initializes some tables needed by evaluation. Instead of using
-/// hard-coded tables, when makes sense, we prefer to calculate them with a formula
-/// to reduce independent parameters and to allow easier tuning and better insight.
-
-void init() {
-
- static constexpr int Seed[RANK_NB] = { 0, 13, 24, 18, 65, 100, 175, 330 };
-
- for (int opposed = 0; opposed <= 1; ++opposed)
- for (int phalanx = 0; phalanx <= 1; ++phalanx)
- for (int support = 0; support <= 2; ++support)
- for (Rank r = RANK_2; r < RANK_8; ++r)
- {
- int v = 17 * support;
- v += (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed;
-
- Connected[opposed][phalanx][support][r] = make_score(v, v * (r - 2) / 4);
- }
-}
-
-
/// Pawns::probe() looks up the current position's pawns configuration in
/// the pawns hash table. It returns a pointer to the Entry if the position
/// is found. Otherwise a new Entry is computed and stored there, so we don't
@@ -185,9 +167,7 @@ Entry* probe(const Position& pos) {
e->key = key;
e->scores[WHITE] = evaluate(pos, e);
e->scores[BLACK] = evaluate(pos, e);
- e->openFiles = popcount(e->semiopenFiles[WHITE] & e->semiopenFiles[BLACK]);
- e->asymmetry = popcount( (e->passedPawns[WHITE] | e->passedPawns[BLACK])
- | (e->semiopenFiles[WHITE] ^ e->semiopenFiles[BLACK]));
+ e->passedCount= popcount(e->passedPawns[WHITE] | e->passedPawns[BLACK]);
return e;
}
@@ -210,18 +190,18 @@ Value Entry::evaluate_shelter(const Position& pos, Square ksq) {
Value safety = (shift(theirPawns) & (FileABB | FileHBB) & BlockRanks & ksq) ?
Value(374) : Value(5);
- File center = std::max(FILE_B, std::min(FILE_G, file_of(ksq)));
+ File center = clamp(file_of(ksq), FILE_B, FILE_G);
for (File f = File(center - 1); f <= File(center + 1); ++f)
{
b = ourPawns & file_bb(f);
- int ourRank = b ? relative_rank(Us, backmost_sq(Us, b)) : 0;
+ Rank ourRank = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1;
b = theirPawns & file_bb(f);
- int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
+ Rank theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
int d = std::min(f, ~f);
safety += ShelterStrength[d][ourRank];
- safety -= (ourRank && (ourRank == theirRank - 1)) ? 66 * (theirRank == RANK_3)
+ safety -= (ourRank && (ourRank == theirRank - 1)) ? 66 * (theirRank == RANK_3)
: UnblockedStorm[d][theirRank];
}
@@ -237,7 +217,7 @@ Score Entry::do_king_safety(const Position& pos) {
Square ksq = pos.square(Us);
kingSquares[Us] = ksq;
- castlingRights[Us] = pos.can_castle(Us);
+ castlingRights[Us] = pos.castling_rights(Us);
int minKingPawnDistance = 0;
Bitboard pawns = pos.pieces(Us, PAWN);