X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=7fd4ac071490dea47b3dc812bf968cc0d15e94b9;hp=680ff198918ecc6c49471d64dff483d77f12d67f;hb=d549497144ee2a704057e005d2bbe1fbc666ca7e;hpb=b0b9bb3462d215f33c9f33323e64dc115746c4e0 diff --git a/src/pawns.cpp b/src/pawns.cpp index 680ff198..7fd4ac07 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -80,57 +80,49 @@ namespace { #undef S #undef V - - inline Score apply_weight(Score v, Score w) { - return make_score((int(mg_value(v)) * mg_value(w)) / 0x100, - (int(eg_value(v)) * eg_value(w)) / 0x100); - } } -/// PawnInfoTable::pawn_info() takes a position object as input, computes -/// a PawnInfo object, and returns a pointer to it. The result is also stored -/// in an hash table, so we don't have to recompute everything when the same -/// pawn structure occurs again. +/// PawnTable::probe() takes a position object as input, computes a PawnEntry +/// object, and returns a pointer to it. The result is also stored in a hash +/// table, so we don't have to recompute everything when the same pawn structure +/// occurs again. -PawnInfo* PawnInfoTable::pawn_info(const Position& pos) const { +PawnEntry* PawnTable::probe(const Position& pos) { Key key = pos.pawn_key(); - PawnInfo* pi = probe(key); + PawnEntry* e = entries[key]; - // If pi->key matches the position's pawn hash key, it means that we + // If e->key matches the position's pawn hash key, it means that we // have analysed this pawn structure before, and we can simply return // the information we found the last time instead of recomputing it. - if (pi->key == key) - return pi; + if (e->key == key) + return e; - // Initialize PawnInfo entry - pi->key = key; - pi->passedPawns[WHITE] = pi->passedPawns[BLACK] = 0; - pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE; - pi->halfOpenFiles[WHITE] = pi->halfOpenFiles[BLACK] = 0xFF; + e->key = key; + e->passedPawns[WHITE] = e->passedPawns[BLACK] = 0; + e->kingSquares[WHITE] = e->kingSquares[BLACK] = SQ_NONE; + e->halfOpenFiles[WHITE] = e->halfOpenFiles[BLACK] = 0xFF; - // Calculate pawn attacks Bitboard wPawns = pos.pieces(PAWN, WHITE); Bitboard bPawns = pos.pieces(PAWN, BLACK); - pi->pawnAttacks[WHITE] = ((wPawns << 9) & ~FileABB) | ((wPawns << 7) & ~FileHBB); - pi->pawnAttacks[BLACK] = ((bPawns >> 7) & ~FileABB) | ((bPawns >> 9) & ~FileHBB); + e->pawnAttacks[WHITE] = ((wPawns & ~FileHBB) << 9) | ((wPawns & ~FileABB) << 7); + e->pawnAttacks[BLACK] = ((bPawns & ~FileHBB) >> 7) | ((bPawns & ~FileABB) >> 9); - // Evaluate pawns for both colors and weight the result - pi->value = evaluate_pawns(pos, wPawns, bPawns, pi) - - evaluate_pawns(pos, bPawns, wPawns, pi); + e->value = evaluate_pawns(pos, wPawns, bPawns, e) + - evaluate_pawns(pos, bPawns, wPawns, e); - pi->value = apply_weight(pi->value, PawnStructureWeight); + e->value = apply_weight(e->value, PawnStructureWeight); - return pi; + return e; } -/// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color +/// PawnTable::evaluate_pawns() evaluates each pawn of the given color template -Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, - Bitboard theirPawns, PawnInfo* pi) { +Score PawnTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, + Bitboard theirPawns, PawnEntry* e) { const Color Them = (Us == WHITE ? BLACK : WHITE); @@ -151,18 +143,18 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, r = rank_of(s); // This file cannot be half open - pi->halfOpenFiles[Us] &= ~(1 << f); + e->halfOpenFiles[Us] &= ~(1 << f); // Our rank plus previous one. Used for chain detection b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1)); // Flag the pawn as passed, isolated, doubled or member of a pawn // chain (but not the backward one). - passed = !(theirPawns & passed_pawn_mask(Us, s)); + chain = ourPawns & adjacent_files_bb(f) & b; + isolated = !(ourPawns & adjacent_files_bb(f)); doubled = ourPawns & squares_in_front_of(Us, s); opposed = theirPawns & squares_in_front_of(Us, s); - isolated = !(ourPawns & adjacent_files_bb(f)); - chain = ourPawns & adjacent_files_bb(f) & b; + passed = !(theirPawns & passed_pawn_mask(Us, s)); // Test for backward pawn backward = false; @@ -204,7 +196,7 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, // full attack info to evaluate passed pawns. Only the frontmost passed // pawn on each file is considered a true passed pawn. if (passed && !doubled) - pi->passedPawns[Us] |= s; + e->passedPawns[Us] |= s; // Score this pawn if (isolated) @@ -222,15 +214,16 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, if (candidate) value += CandidateBonus[relative_rank(Us, s)]; } + return value; } -/// PawnInfo::shelter_storm() calculates shelter and storm penalties for the file +/// PawnEntry::shelter_storm() calculates shelter and storm penalties for the file /// the king is on, as well as the two adjacent files. template -Value PawnInfo::shelter_storm(const Position& pos, Square ksq) { +Value PawnEntry::shelter_storm(const Position& pos, Square ksq) { const Color Them = (Us == WHITE ? BLACK : WHITE); @@ -260,29 +253,29 @@ Value PawnInfo::shelter_storm(const Position& pos, Square ksq) { } -/// PawnInfo::update_safety() calculates and caches a bonus for king safety. It is +/// PawnEntry::update_safety() calculates and caches a bonus for king safety. It is /// called only when king square changes, about 20% of total king_safety() calls. template -Score PawnInfo::update_safety(const Position& pos, Square ksq) { +Score PawnEntry::update_safety(const Position& pos, Square ksq) { kingSquares[Us] = ksq; if (relative_rank(Us, ksq) > RANK_4) - return kingShelters[Us] = SCORE_ZERO; + return kingSafety[Us] = SCORE_ZERO; Value bonus = shelter_storm(pos, ksq); // If we can castle use the bonus after the castle if is bigger - if (pos.can_castle(Us == WHITE ? WHITE_OO : BLACK_OO)) + if (pos.can_castle(make_castle_right(Us, KING_SIDE))) bonus = std::max(bonus, shelter_storm(pos, relative_square(Us, SQ_G1))); - if (pos.can_castle(Us == WHITE ? WHITE_OOO : BLACK_OOO)) + if (pos.can_castle(make_castle_right(Us, QUEEN_SIDE))) bonus = std::max(bonus, shelter_storm(pos, relative_square(Us, SQ_C1))); - return kingShelters[Us] = make_score(bonus, 0); + return kingSafety[Us] = make_score(bonus, 0); } // Explicit template instantiation -template Score PawnInfo::update_safety(const Position& pos, Square ksq); -template Score PawnInfo::update_safety(const Position& pos, Square ksq); +template Score PawnEntry::update_safety(const Position& pos, Square ksq); +template Score PawnEntry::update_safety(const Position& pos, Square ksq);