X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=86745924bcfe2f308f04a1f9290a7b22d399f27b;hp=0642c6799041632263aad067557b2f010df019e6;hb=29b5842da8d5477c0aea924cfd364c9e619456a2;hpb=56dd58e6f9d9073b963ebf2add7da9723eb5cd5a diff --git a/src/pawns.cpp b/src/pawns.cpp index 0642c679..86745924 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -22,7 +22,6 @@ #include #include "bitboard.h" -#include "bitcount.h" #include "pawns.h" #include "position.h" #include "thread.h" @@ -100,9 +99,9 @@ namespace { const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW); const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE); - Bitboard b, neighbours, doubled, supported, phalanx; + Bitboard b, neighbours, stoppers, doubled, supported, phalanx; Square s; - bool passed, isolated, opposed, backward, lever, connected; + bool opposed, lever, connected, backward; Score score = SCORE_ZERO; const Square* pl = pos.squares(Us); const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)]; @@ -114,7 +113,7 @@ namespace { e->kingSquares[Us] = SQ_NONE; e->semiopenFiles[Us] = 0xFF; e->pawnAttacks[Us] = shift_bb(ourPawns) | shift_bb(ourPawns); - e->pawnsOnSquares[Us][BLACK] = popcount(ourPawns & DarkSquares); + e->pawnsOnSquares[Us][BLACK] = popcount(ourPawns & DarkSquares); e->pawnsOnSquares[Us][WHITE] = pos.count(Us) - e->pawnsOnSquares[Us][BLACK]; // Loop through all pawns of the current color and score each pawn @@ -128,55 +127,47 @@ namespace { e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s); // Flag the pawn - neighbours = ourPawns & adjacent_files_bb(f); - doubled = ourPawns & forward_bb(Us, s); - opposed = theirPawns & forward_bb(Us, s); - passed = !(theirPawns & passed_pawn_mask(Us, s)); - lever = theirPawns & pawnAttacksBB[s]; - phalanx = neighbours & rank_bb(s); - supported = neighbours & rank_bb(s - Up); - connected = supported | phalanx; - isolated = !neighbours; - - // Test for backward pawn. - // If the pawn is passed, isolated, lever or connected it cannot be - // backward. If there are friendly pawns behind on adjacent files - // or if it is sufficiently advanced, it cannot be backward either. - if ( (passed | isolated | lever | connected) - || (ourPawns & pawn_attack_span(Them, s)) - || (relative_rank(Us, s) >= RANK_5)) + opposed = theirPawns & forward_bb(Us, s); + stoppers = theirPawns & passed_pawn_mask(Us, s); + lever = theirPawns & pawnAttacksBB[s]; + doubled = ourPawns & forward_bb(Us, s); + neighbours = ourPawns & adjacent_files_bb(f); + phalanx = neighbours & rank_bb(s); + supported = neighbours & rank_bb(s - Up); + connected = supported | phalanx; + + // A pawn is backward when it is behind all pawns of the same color on the + // adjacent files and cannot be safely advanced. + if (!neighbours || lever || relative_rank(Us, s) >= RANK_5) backward = false; else { - // We now know there are no friendly pawns beside or behind this - // pawn on adjacent files. We now check whether the pawn is - // backward by looking in the forward direction on the adjacent - // files, and picking the closest pawn there. - b = pawn_attack_span(Us, s) & (ourPawns | theirPawns); - b = pawn_attack_span(Us, s) & rank_bb(backmost_sq(Us, b)); - - // If we have an enemy pawn in the same or next rank, the pawn is - // backward because it cannot advance without being captured. - backward = (b | shift_bb(b)) & theirPawns; + // Find the backmost rank with neighbours or stoppers + b = rank_bb(backmost_sq(Us, neighbours | stoppers)); + + // The pawn is backward when it cannot safely progress to that rank: + // either there is a stopper in the way on this rank, or there is a + // stopper on adjacent file which controls the way to that rank. + backward = (b | shift_bb(b & adjacent_files_bb(f))) & stoppers; + + assert(!backward || !(pawn_attack_span(Them, s + Up) & neighbours)); } - assert(opposed | passed | (pawn_attack_span(Us, s) & theirPawns)); - // Passed pawns will be properly scored in evaluation because we need // full attack info to evaluate them. Only the frontmost passed // pawn on each file is considered a true passed pawn. - if (passed && !doubled) + if (!(stoppers | doubled)) e->passedPawns[Us] |= s; // Score this pawn - if (isolated) + if (!neighbours) score -= Isolated[opposed][f]; else if (backward) score -= Backward[opposed]; else if (!supported) - score -= Unsupported[more_than_one(neighbours & rank_bb(s + Up))]; + score -= Unsupported[more_than_one(neighbours & pawnAttacksBB[s])]; if (connected) score += Connected[opposed][!!phalanx][more_than_one(supported)][relative_rank(Us, s)]; @@ -233,7 +224,7 @@ Entry* probe(const Position& pos) { e->key = key; e->score = evaluate(pos, e) - evaluate(pos, e); - e->asymmetry = popcount(e->semiopenFiles[WHITE] ^ e->semiopenFiles[BLACK]); + e->asymmetry = popcount(e->semiopenFiles[WHITE] ^ e->semiopenFiles[BLACK]); return e; } @@ -288,9 +279,6 @@ Score Entry::do_king_safety(const Position& pos, Square ksq) { if (pawns) while (!(DistanceRingBB[ksq][minKingPawnDistance++] & pawns)) {} - if (relative_rank(Us, ksq) > RANK_4) - return make_score(0, -16 * minKingPawnDistance); - Value bonus = shelter_storm(pos, ksq); // If we can castle use the bonus after the castling if it is bigger