X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=89911e50b69bd848d59bf9ae01c2549112f72f60;hp=74ae4c2ff5ee78d47036d32aae73d260d0d51468;hb=5f12069cbfc882fdf989d04618ad9c33e603c419;hpb=c5d478b92303314da0ea072640ee0214ca160199 diff --git a/src/pawns.cpp b/src/pawns.cpp index 74ae4c2f..89911e50 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -240,6 +240,7 @@ template Value Entry::shelter_storm(const Position& pos, Square ksq) { const Color Them = (Us == WHITE ? BLACK : WHITE); + static const Bitboard MiddleEdges = (FileABB | FileHBB) & (Rank2BB | Rank3BB); Value safety = MaxSafetyBonus; Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, rank_of(ksq)) | rank_bb(ksq)); @@ -252,11 +253,17 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) { { b = ourPawns & file_bb(f); rkUs = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1; - safety -= ShelterWeakness[rkUs]; b = theirPawns & file_bb(f); rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1; - safety -= StormDanger[rkUs == RANK_1 ? 0 : rkThem == rkUs + 1 ? 2 : 1][rkThem]; + + if ( (MiddleEdges & make_square(f, rkThem)) + && file_of(ksq) == f + && relative_rank(Us, ksq) == rkThem - 1) + safety += Value(200); + else + safety -= ShelterWeakness[rkUs] + + StormDanger[rkUs == RANK_1 ? 0 : rkThem == rkUs + 1 ? 2 : 1][rkThem]; } return safety; @@ -271,7 +278,7 @@ template Score Entry::update_safety(const Position& pos, Square ksq) { kingSquares[Us] = ksq; - castlingFlags[Us] = pos.can_castle(Us); + castlingRights[Us] = pos.can_castle(Us); minKPdistance[Us] = 0; Bitboard pawns = pos.pieces(Us, PAWN); @@ -284,10 +291,10 @@ Score Entry::update_safety(const Position& pos, Square ksq) { Value bonus = shelter_storm(pos, ksq); // If we can castle use the bonus after the castling if it is bigger - if (pos.can_castle(make_castling_flag(Us, KING_SIDE))) + if (pos.can_castle(MakeCastling::right)) bonus = std::max(bonus, shelter_storm(pos, relative_square(Us, SQ_G1))); - if (pos.can_castle(make_castling_flag(Us, QUEEN_SIDE))) + if (pos.can_castle(MakeCastling::right)) bonus = std::max(bonus, shelter_storm(pos, relative_square(Us, SQ_C1))); return kingSafety[Us] = make_score(bonus, -16 * minKPdistance[Us]);