X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=8d6f812a6d56cf5607e06f51c903f96cad0fc01f;hp=0a88c9f1ba37b07a3738800fea6d11f0c003ec09;hb=5f4d44fda053335ab20cb67c99323b8c182bf824;hpb=893a08a8c2eac3c2e7d2216b51811cc7378e2239 diff --git a/src/pawns.cpp b/src/pawns.cpp index 0a88c9f1..8d6f812a 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -172,7 +172,7 @@ Entry* probe(const Position& pos) { /// penalty for a king, looking at the king file and the two closest files. template -Value Entry::evaluate_shelter(const Position& pos, Square ksq) { +void Entry::evaluate_shelter(const Position& pos, Square ksq, Score& shelter) { constexpr Color Them = (Us == WHITE ? BLACK : WHITE); constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH); @@ -183,7 +183,8 @@ Value Entry::evaluate_shelter(const Position& pos, Square ksq) { Bitboard ourPawns = b & pos.pieces(Us); Bitboard theirPawns = b & pos.pieces(Them); - Value safety = (shift(theirPawns) & BlockSquares & ksq) ? Value(374) : Value(5); + Value bonus[] = { (shift(theirPawns) & BlockSquares & ksq) ? Value(374) : Value(5), + VALUE_ZERO }; File center = clamp(file_of(ksq), FILE_B, FILE_G); for (File f = File(center - 1); f <= File(center + 1); ++f) @@ -195,12 +196,16 @@ Value Entry::evaluate_shelter(const Position& pos, Square ksq) { Rank theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1; int d = std::min(f, ~f); - safety += ShelterStrength[d][ourRank]; - safety -= (ourRank && (ourRank == theirRank - 1)) ? 66 * (theirRank == RANK_3) - : UnblockedStorm[d][theirRank]; + bonus[MG] += ShelterStrength[d][ourRank]; + + if (ourRank && (ourRank == theirRank - 1)) + bonus[MG] -= 82 * (theirRank == RANK_3), bonus[EG] -= 82 * (theirRank == RANK_3); + else + bonus[MG] -= UnblockedStorm[d][theirRank]; } - return safety; + if (bonus[MG] > mg_value(shelter)) + shelter = make_score(bonus[MG], bonus[EG]); } @@ -223,16 +228,17 @@ Score Entry::do_king_safety(const Position& pos) { else while (pawns) minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(&pawns))); - Value bonus = evaluate_shelter(pos, ksq); + Score shelter = make_score(-VALUE_INFINITE, VALUE_ZERO); + evaluate_shelter(pos, ksq, shelter); // If we can castle use the bonus after the castling if it is bigger if (pos.can_castle(Us | KING_SIDE)) - bonus = std::max(bonus, evaluate_shelter(pos, relative_square(Us, SQ_G1))); + evaluate_shelter(pos, relative_square(Us, SQ_G1), shelter); if (pos.can_castle(Us | QUEEN_SIDE)) - bonus = std::max(bonus, evaluate_shelter(pos, relative_square(Us, SQ_C1))); + evaluate_shelter(pos, relative_square(Us, SQ_C1), shelter); - return make_score(bonus, -16 * minPawnDist); + return shelter - make_score(VALUE_ZERO, 16 * minPawnDist); } // Explicit template instantiation