X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=950994ef898b4843a869cd22898dbf933ada88e8;hp=b3c65a0f166268200fb918d4a751f2563f7de378;hb=b1768c115cf2bbe7ed6f89dc53a8db85b4442353;hpb=67686b7684e8cb2f195a648b1042e671e80bc9be diff --git a/src/pawns.cpp b/src/pawns.cpp index b3c65a0f..950994ef 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -72,14 +72,14 @@ namespace { } -/// PawnInfoTable::get_pawn_info() takes a position object as input, computes +/// PawnInfoTable::pawn_info() takes a position object as input, computes /// a PawnInfo object, and returns a pointer to it. The result is also stored /// in an hash table, so we don't have to recompute everything when the same /// pawn structure occurs again. -PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const { +PawnInfo* PawnInfoTable::pawn_info(const Position& pos) const { - Key key = pos.get_pawn_key(); + Key key = pos.pawn_key(); PawnInfo* pi = probe(key); // If pi->key matches the position's pawn hash key, it means that we @@ -116,7 +116,6 @@ template Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) { - const BitCountType Max15 = CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15; const Color Them = (Us == WHITE ? BLACK : WHITE); Bitboard b; @@ -132,8 +131,8 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, { assert(pos.piece_on(s) == make_piece(Us, PAWN)); - f = square_file(s); - r = square_rank(s); + f = file_of(s); + r = rank_of(s); // This file cannot be half open pi->halfOpenFiles[Us] &= ~(1 << f); @@ -146,22 +145,22 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, passed = !(theirPawns & passed_pawn_mask(Us, s)); doubled = ourPawns & squares_in_front_of(Us, s); opposed = theirPawns & squares_in_front_of(Us, s); - isolated = !(ourPawns & neighboring_files_bb(f)); - chain = ourPawns & neighboring_files_bb(f) & b; + isolated = !(ourPawns & adjacent_files_bb(f)); + chain = ourPawns & adjacent_files_bb(f) & b; // Test for backward pawn backward = false; // If the pawn is passed, isolated, or member of a pawn chain it cannot - // be backward. If there are friendly pawns behind on neighboring files + // be backward. If there are friendly pawns behind on adjacent files // or if can capture an enemy pawn it cannot be backward either. if ( !(passed | isolated | chain) && !(ourPawns & attack_span_mask(Them, s)) && !(pos.attacks_from(s, Us) & theirPawns)) { // We now know that there are no friendly pawns beside or behind this - // pawn on neighboring files. We now check whether the pawn is - // backward by looking in the forward direction on the neighboring + // pawn on adjacent files. We now check whether the pawn is + // backward by looking in the forward direction on the adjacent // files, and seeing whether we meet a friendly or an enemy pawn first. b = pos.attacks_from(s, Us); @@ -179,17 +178,17 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, // A not passed pawn is a candidate to become passed if it is free to // advance and if the number of friendly pawns beside or behind this - // pawn on neighboring files is higher or equal than the number of - // enemy pawns in the forward direction on the neighboring files. + // pawn on adjacent files is higher or equal than the number of + // enemy pawns in the forward direction on the adjacent files. candidate = !(opposed | passed | backward | isolated) - && (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != EmptyBoardBB - && count_1s(b) >= count_1s(attack_span_mask(Us, s) & theirPawns); + && (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0 + && popcount(b) >= popcount(attack_span_mask(Us, s) & theirPawns); // Passed pawns will be properly scored in evaluation because we need // full attack info to evaluate passed pawns. Only the frontmost passed // pawn on each file is considered a true passed pawn. if (passed && !doubled) - set_bit(&(pi->passedPawns[Us]), s); + pi->passedPawns[Us] |= s; // Score this pawn if (isolated) @@ -223,7 +222,7 @@ Score PawnInfo::updateShelter(const Position& pos, Square ksq) { if (relative_rank(Us, ksq) <= RANK_4) { - pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq); + pawns = pos.pieces(PAWN, Us) & this_and_adjacent_files_bb(file_of(ksq)); r = ksq & (7 << 3); for (int i = 0; i < 3; i++) {