X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=950994ef898b4843a869cd22898dbf933ada88e8;hp=f05be8242196e5e3762ecb81da14e79b2b325758;hb=2dfc94e0b6e011b0eb769fa0f0fcf9f2c4a2987b;hpb=8307da0de77c9c7bbf7c56a7d9c8a688ff4dfb4e diff --git a/src/pawns.cpp b/src/pawns.cpp index f05be824..950994ef 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -116,7 +116,6 @@ template Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) { - const BitCountType Max15 = Is64Bit ? CNT64_MAX15 : CNT32_MAX15; const Color Them = (Us == WHITE ? BLACK : WHITE); Bitboard b; @@ -146,22 +145,22 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, passed = !(theirPawns & passed_pawn_mask(Us, s)); doubled = ourPawns & squares_in_front_of(Us, s); opposed = theirPawns & squares_in_front_of(Us, s); - isolated = !(ourPawns & neighboring_files_bb(f)); - chain = ourPawns & neighboring_files_bb(f) & b; + isolated = !(ourPawns & adjacent_files_bb(f)); + chain = ourPawns & adjacent_files_bb(f) & b; // Test for backward pawn backward = false; // If the pawn is passed, isolated, or member of a pawn chain it cannot - // be backward. If there are friendly pawns behind on neighboring files + // be backward. If there are friendly pawns behind on adjacent files // or if can capture an enemy pawn it cannot be backward either. if ( !(passed | isolated | chain) && !(ourPawns & attack_span_mask(Them, s)) && !(pos.attacks_from(s, Us) & theirPawns)) { // We now know that there are no friendly pawns beside or behind this - // pawn on neighboring files. We now check whether the pawn is - // backward by looking in the forward direction on the neighboring + // pawn on adjacent files. We now check whether the pawn is + // backward by looking in the forward direction on the adjacent // files, and seeing whether we meet a friendly or an enemy pawn first. b = pos.attacks_from(s, Us); @@ -179,17 +178,17 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, // A not passed pawn is a candidate to become passed if it is free to // advance and if the number of friendly pawns beside or behind this - // pawn on neighboring files is higher or equal than the number of - // enemy pawns in the forward direction on the neighboring files. + // pawn on adjacent files is higher or equal than the number of + // enemy pawns in the forward direction on the adjacent files. candidate = !(opposed | passed | backward | isolated) && (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0 - && count_1s(b) >= count_1s(attack_span_mask(Us, s) & theirPawns); + && popcount(b) >= popcount(attack_span_mask(Us, s) & theirPawns); // Passed pawns will be properly scored in evaluation because we need // full attack info to evaluate passed pawns. Only the frontmost passed // pawn on each file is considered a true passed pawn. if (passed && !doubled) - set_bit(&(pi->passedPawns[Us]), s); + pi->passedPawns[Us] |= s; // Score this pawn if (isolated) @@ -223,7 +222,7 @@ Score PawnInfo::updateShelter(const Position& pos, Square ksq) { if (relative_rank(Us, ksq) <= RANK_4) { - pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(file_of(ksq)); + pawns = pos.pieces(PAWN, Us) & this_and_adjacent_files_bb(file_of(ksq)); r = ksq & (7 << 3); for (int i = 0; i < 3; i++) {