X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=b883dda2da538349d8e2767abcc0ab211e0e7451;hp=63bc596fcba4cbb9b280c243af89fccc7fc7bff3;hb=383b12e1a5cc03a122e9a071eebde87eac85b116;hpb=d7a2d5a44588676abf9b49e35a5a567fd57ec3b0 diff --git a/src/pawns.cpp b/src/pawns.cpp index 63bc596f..b883dda2 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -32,12 +32,13 @@ namespace { #define S(mg, eg) make_score(mg, eg) // Pawn penalties - constexpr Score Backward = S( 9, 24); - constexpr Score BlockedStorm = S(82, 82); - constexpr Score Doubled = S(11, 56); - constexpr Score Isolated = S( 5, 15); - constexpr Score WeakLever = S( 0, 56); - constexpr Score WeakUnopposed = S(13, 27); + constexpr Score Backward = S( 9, 24); + constexpr Score BlockedStorm = S(82, 82); + constexpr Score Doubled = S(11, 56); + constexpr Score DoubledIsolated = S(15, 57); + constexpr Score Isolated = S( 5, 15); + constexpr Score WeakLever = S( 0, 56); + constexpr Score WeakUnopposed = S(13, 27); // Connected pawn bonus constexpr int Connected[RANK_NB] = { 0, 7, 8, 12, 29, 48, 86 }; @@ -86,6 +87,7 @@ namespace { e->passedPawns[Us] = 0; e->kingSquares[Us] = SQ_NONE; e->pawnAttacks[Us] = e->pawnAttacksSpan[Us] = pawn_attacks_bb(ourPawns); + e->blockedCount += popcount(shift(ourPawns) & (theirPawns | doubleAttackThem)); // Loop through all pawns of the current color and score each pawn while ((s = *pl++) != SQ_NONE) @@ -135,16 +137,23 @@ namespace { // Score this pawn if (support | phalanx) { - int v = Connected[r] * (2 + bool(phalanx) - bool(opposed)) + int v = Connected[r] * (4 + 2 * bool(phalanx) - 2 * bool(opposed) - bool(blocked)) / 2 + 21 * popcount(support); score += make_score(v, v * (r - 2) / 4); } else if (!neighbours) + { score -= Isolated + WeakUnopposed * !opposed; + if ( (ourPawns & forward_file_bb(Them, s)) + && popcount(opposed) == 1 + && !(theirPawns & adjacent_files_bb(s))) + score -= DoubledIsolated; + } + else if (backward) score -= Backward + WeakUnopposed * !opposed; @@ -175,6 +184,7 @@ Entry* probe(const Position& pos) { return e; e->key = key; + e->blockedCount = 0; e->scores[WHITE] = evaluate(pos, e); e->scores[BLACK] = evaluate(pos, e); @@ -205,7 +215,7 @@ Score Entry::evaluate_shelter(const Position& pos, Square ksq) { b = theirPawns & file_bb(f); int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0; - File d = File(edge_distance(f)); + int d = edge_distance(f); bonus += make_score(ShelterStrength[d][ourRank], 0); if (ourRank && (ourRank == theirRank - 1)) @@ -241,7 +251,7 @@ Score Entry::do_king_safety(const Position& pos) { // In endgame we like to bring our king near our closest pawn Bitboard pawns = pos.pieces(Us, PAWN); - int minPawnDist = pawns ? 8 : 0; + int minPawnDist = 6; if (pawns & PseudoAttacks[KING][ksq]) minPawnDist = 1;