X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=c3f7872f9e7bb38ec40bc3d9134e7a57de7e11eb;hp=1825b6e286be564edd9f1be685098529d144e949;hb=09bef14c76e119103cc1a9404cbde7e249205deb;hpb=7264540107b7f20d16628ac8615070fe3334f5f5 diff --git a/src/pawns.cpp b/src/pawns.cpp index 1825b6e2..c3f7872f 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -56,10 +56,10 @@ namespace { // is behind our king. Note that UnblockedStorm[0][1-2] accommodate opponent pawn // on edge, likely blocked by our king. constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = { - { V( 89), V(-285), V(-185), V(93), V(57), V( 45), V( 51) }, - { V( 44), V( -18), V( 123), V(46), V(39), V( -7), V( 23) }, - { V( 4), V( 52), V( 162), V(37), V( 7), V(-14), V( -2) }, - { V(-10), V( -14), V( 90), V(15), V( 2), V( -7), V(-16) } + { V( 85), V(-289), V(-166), V(97), V(50), V( 45), V( 50) }, + { V( 46), V( -25), V( 122), V(45), V(37), V(-10), V( 20) }, + { V( -6), V( 51), V( 168), V(34), V(-2), V(-22), V(-14) }, + { V(-15), V( -11), V( 101), V( 4), V(11), V(-15), V(-29) } }; #undef S @@ -69,7 +69,7 @@ namespace { Score evaluate(const Position& pos, Pawns::Entry* e) { constexpr Color Them = (Us == WHITE ? BLACK : WHITE); - constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); + constexpr Direction Up = pawn_push(Us); Bitboard neighbours, stoppers, support, phalanx, opposed; Bitboard lever, leverPush, blocked; @@ -108,7 +108,7 @@ namespace { // A pawn is backward when it is behind all pawns of the same color on // the adjacent files and cannot safely advance. backward = !(neighbours & forward_ranks_bb(Them, s + Up)) - && (stoppers & (leverPush | blocked)); + && (leverPush | blocked); // Compute additional span if pawn is not backward nor blocked if (!backward && !blocked)