X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=ceacca82d53b8932fe8526fbbfdc97116ba3992e;hp=aa36b1e6f8d1e043b8aa844ea0c7f1ef28aacb44;hb=69067e1988ea945977d586a1442a22be0b55671a;hpb=ed8286eb1bbbbd577f176f5b4407466b90b15146 diff --git a/src/pawns.cpp b/src/pawns.cpp index aa36b1e6..ceacca82 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -31,11 +31,11 @@ namespace { #define V Value #define S(mg, eg) make_score(mg, eg) - // Isolated pawn penalty by opposed flag - const Score Isolated[] = { S(27, 30), S(13, 18) }; + // Isolated pawn penalty + const Score Isolated = S(13, 18); - // Backward pawn penalty by opposed flag - const Score Backward[] = { S(40, 26), S(24, 12) }; + // Backward pawn penalty + const Score Backward = S(24, 12); // Connected pawn bonus by opposed, phalanx, #support and rank Score Connected[2][2][3][RANK_NB]; @@ -43,12 +43,6 @@ namespace { // Doubled pawn penalty const Score Doubled = S(18, 38); - // Lever bonus by rank - const Score Lever[RANK_NB] = { - S( 0, 0), S( 0, 0), S(0, 0), S(0, 0), - S(17, 16), S(33, 32), S(0, 0), S(0, 0) - }; - // Weakness of our pawn shelter in front of the king by [isKingFile][distance from edge][rank]. // RANK_1 = 0 is used for files where we have no pawns or our pawn is behind our king. const Value ShelterWeakness[][int(FILE_NB) / 2][RANK_NB] = { @@ -94,10 +88,10 @@ namespace { template Score evaluate(const Position& pos, Pawns::Entry* e) { - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Square Up = (Us == WHITE ? NORTH : SOUTH); - const Square Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); - const Square Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); + const Color Them = (Us == WHITE ? BLACK : WHITE); + const Direction Up = (Us == WHITE ? NORTH : SOUTH); + const Direction Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); + const Direction Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); Bitboard b, neighbours, stoppers, doubled, supported, phalanx; Bitboard lever, leverPush; @@ -109,7 +103,7 @@ namespace { Bitboard ourPawns = pos.pieces( Us, PAWN); Bitboard theirPawns = pos.pieces(Them, PAWN); - e->passedPawns[Us] = e->pawnAttacksSpan[Us] = 0; + e->passedPawns[Us] = e->pawnAttacksSpan[Us] = e->weakUnopposed[Us] = 0; e->semiopenFiles[Us] = 0xFF; e->kingSquares[Us] = SQ_NONE; e->pawnAttacks[Us] = shift(ourPawns) | shift(ourPawns); @@ -174,19 +168,16 @@ namespace { // Score this pawn if (supported | phalanx) - score += Connected[opposed][!!phalanx][popcount(supported)][relative_rank(Us, s)]; + score += Connected[opposed][bool(phalanx)][popcount(supported)][relative_rank(Us, s)]; else if (!neighbours) - score -= Isolated[opposed]; + score -= Isolated, e->weakUnopposed[Us] += !opposed; else if (backward) - score -= Backward[opposed]; + score -= Backward, e->weakUnopposed[Us] += !opposed; if (doubled && !supported) score -= Doubled; - - if (lever) - score += Lever[relative_rank(Us, s)]; } return score; @@ -254,7 +245,7 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) { Value safety = MaxSafetyBonus; File center = std::max(FILE_B, std::min(FILE_G, file_of(ksq))); - for (File f = center - File(1); f <= center + File(1); ++f) + for (File f = File(center - 1); f <= File(center + 1); ++f) { b = ourPawns & file_bb(f); Rank rkUs = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1; @@ -262,7 +253,7 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) { b = theirPawns & file_bb(f); Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1; - int d = std::min(f, FILE_H - f); + int d = std::min(f, ~f); safety -= ShelterWeakness[f == file_of(ksq)][d][rkUs] + StormDanger [f == file_of(ksq) && rkThem == relative_rank(Us, ksq) + 1 ? BlockedByKing :