X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=d0523ab6ae6980cd4ca42693b4cd407cade6c81a;hp=965d1ea387f47352fb5cb5773219cd6a01ef0c6d;hb=1cc44bcaaecf254063138f801271629a81566ee4;hpb=67aac4889ea3bfa5880883d8b81dbb457741b7c2 diff --git a/src/pawns.cpp b/src/pawns.cpp index 965d1ea3..d0523ab6 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -1,18 +1,18 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -23,9 +23,10 @@ //// #include -#include +#include "bitcount.h" #include "pawns.h" +#include "position.h" //// @@ -38,98 +39,93 @@ namespace { // Doubled pawn penalty by file, middle game. const Value DoubledPawnMidgamePenalty[8] = { - Value(20), Value(30), Value(34), Value(34), - Value(34), Value(34), Value(30), Value(20) + Value(13), Value(20), Value(23), Value(23), + Value(23), Value(23), Value(20), Value(13) }; // Doubled pawn penalty by file, endgame. const Value DoubledPawnEndgamePenalty[8] = { - Value(35), Value(40), Value(40), Value(40), - Value(40), Value(40), Value(40), Value(35) + Value(43), Value(48), Value(48), Value(48), + Value(48), Value(48), Value(48), Value(43) }; // Isolated pawn penalty by file, middle game. const Value IsolatedPawnMidgamePenalty[8] = { - Value(20), Value(30), Value(34), Value(34), - Value(34), Value(34), Value(30), Value(20) + Value(25), Value(36), Value(40), Value(40), + Value(40), Value(40), Value(36), Value(25) }; // Isolated pawn penalty by file, endgame. const Value IsolatedPawnEndgamePenalty[8] = { - Value(35), Value(40), Value(40), Value(40), - Value(40), Value(40), Value(40), Value(35) + Value(30), Value(35), Value(35), Value(35), + Value(35), Value(35), Value(35), Value(30) }; // Backward pawn penalty by file, middle game. const Value BackwardPawnMidgamePenalty[8] = { - Value(16), Value(24), Value(27), Value(27), - Value(27), Value(27), Value(24), Value(16) + Value(20), Value(29), Value(33), Value(33), + Value(33), Value(33), Value(29), Value(20) }; // Backward pawn penalty by file, endgame. const Value BackwardPawnEndgamePenalty[8] = { - Value(28), Value(32), Value(32), Value(32), - Value(32), Value(32), Value(32), Value(28) + Value(28), Value(31), Value(31), Value(31), + Value(31), Value(31), Value(31), Value(28) }; - // Pawn chain membership bonus by file, middle game. + // Pawn chain membership bonus by file, middle game. const Value ChainMidgameBonus[8] = { - Value(14), Value(16), Value(17), Value(18), - Value(18), Value(17), Value(16), Value(14) + Value(11), Value(13), Value(13), Value(14), + Value(14), Value(13), Value(13), Value(11) }; - // Pawn chain membership bonus by file, endgame. + // Pawn chain membership bonus by file, endgame. const Value ChainEndgameBonus[8] = { - Value(16), Value(16), Value(16), Value(16), - Value(16), Value(16), Value(16), Value(16) + Value(-1), Value(-1), Value(-1), Value(-1), + Value(-1), Value(-1), Value(-1), Value(-1) }; // Candidate passed pawn bonus by rank, middle game. const Value CandidateMidgameBonus[8] = { - Value( 0), Value(12), Value(12), Value(20), - Value(40), Value(90), Value( 0), Value( 0) + Value( 0), Value( 6), Value(6), Value(14), + Value(34), Value(83), Value(0), Value( 0) }; // Candidate passed pawn bonus by rank, endgame. const Value CandidateEndgameBonus[8] = { - Value( 0), Value(24), Value(24), Value(40), - Value(80), Value(180), Value(0), Value( 0) + Value( 0), Value( 13), Value(13), Value(29), + Value(68), Value(166), Value( 0), Value( 0) }; - // Evaluate pawn storms? - const bool EvaluatePawnStorms = true; - // Pawn storm tables for positions with opposite castling: const int QStormTable[64] = { 0, 0, 0, 0, 0, 0, 0, 0, - -22,-22,-22,-13,-4, 0, 0, 0, - -4, -9, -9, -9,-4, 0, 0, 0, - 9, 18, 22, 18, 9, 0, 0, 0, - 22, 31, 31, 22, 0, 0, 0, 0, - 31, 40, 40, 31, 0, 0, 0, 0, - 31, 40, 40, 31, 0, 0, 0, 0, + -22,-22,-22,-14,-6, 0, 0, 0, + -6,-10,-10,-10,-6, 0, 0, 0, + 4, 12, 16, 12, 4, 0, 0, 0, + 16, 23, 23, 16, 0, 0, 0, 0, + 23, 31, 31, 23, 0, 0, 0, 0, + 23, 31, 31, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; - + const int KStormTable[64] = { - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0,-4,-13,-22,-27,-27, - 0, 0, 0,-4, -9,-13,-18,-18, - 0, 0, 0, 0, 9, 9, 9, 9, - 0, 0, 0, 0, 9, 18, 27, 27, - 0, 0, 0, 0, 9, 27, 40, 36, - 0, 0, 0, 0, 0, 31, 40, 31, - 0, 0, 0, 0, 0, 0, 0, 0 + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0,-10,-19,-28,-33,-33, + 0, 0, 0,-10,-15,-19,-24,-24, + 0, 0, 0, 0, 1, 1, 1, 1, + 0, 0, 0, 0, 1, 10, 19, 19, + 0, 0, 0, 0, 1, 19, 31, 27, + 0, 0, 0, 0, 0, 22, 31, 22, + 0, 0, 0, 0, 0, 0, 0, 0 }; - // Pawn storm open file bonuses by file: - const int KStormOpenFileBonus[8] = { - 45, 45, 30, 0, 0, 0, 0, 0 - }; + // Pawn storm open file bonuses by file + const int16_t KStormOpenFileBonus[8] = { 31, 31, 18, 0, 0, 0, 0, 0 }; + const int16_t QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 26, 42, 26 }; - const int QStormOpenFileBonus[8] = { - 0, 0, 0, 0, 0, 30, 45, 30 - }; + // Pawn storm lever bonuses by file + const int StormLeverBonus[8] = { -8, -8, -13, 0, 0, -13, -8, -8 }; } @@ -148,9 +144,8 @@ PawnInfoTable::PawnInfoTable(unsigned numOfEntries) { { std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo)) << " bytes for pawn hash table." << std::endl; - exit(EXIT_FAILURE); + Application::exit_with_failure(); } - clear(); } @@ -161,16 +156,8 @@ PawnInfoTable::~PawnInfoTable() { } -/// PawnInfoTable::clear() clears the pawn hash table by setting all -/// entries to 0. - -void PawnInfoTable::clear() { - memset(entries, 0, size * sizeof(PawnInfo)); -} - - /// PawnInfoTable::get_pawn_info() takes a position object as input, computes -/// a PawnInfo object, and returns a pointer to it. The result is also +/// a PawnInfo object, and returns a pointer to it. The result is also /// stored in a hash table, so we don't have to recompute everything when /// the same pawn structure occurs again. @@ -182,7 +169,7 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) { int index = int(key & (size - 1)); PawnInfo *pi = entries + index; - // If pi->key matches the position's pawn hash key, it means that we + // If pi->key matches the position's pawn hash key, it means that we // have analysed this pawn structure before, and we can simply return the // information we found the last time instead of recomputing it if (pi->key == key) @@ -202,15 +189,15 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) { Bitboard ourPawns = pos.pawns(us); Bitboard theirPawns = pos.pawns(them); Bitboard pawns = ourPawns; + int bonus; // Initialize pawn storm scores by giving bonuses for open files - if (EvaluatePawnStorms) - for(File f = FILE_A; f <= FILE_H; f++) - if(pos.file_is_half_open(us, f)) - { - pi->ksStormValue[us] += KStormOpenFileBonus[f]; - pi->qsStormValue[us] += QStormOpenFileBonus[f]; - } + for (File f = FILE_A; f <= FILE_H; f++) + if (Position::file_is_half_open(ourPawns, f)) + { + pi->ksStormValue[us] += KStormOpenFileBonus[f]; + pi->qsStormValue[us] += QStormOpenFileBonus[f]; + } // Loop through all pawns of the current color and score each pawn while (pawns) @@ -220,67 +207,76 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) { File f = square_file(s); Rank r = square_rank(s); - assert(pos.piece_on(s) == pawn_of_color(us)); + assert(pos.piece_on(s) == piece_of_color_and_type(us, PAWN)); // The file containing the pawn is not half open pi->halfOpenFiles[us] &= ~(1 << f); // Passed, isolated or doubled pawn? - passed = pos.pawn_is_passed(us, s); - isolated = pos.pawn_is_isolated(us, s); - doubled = pos.pawn_is_doubled(us, s); + passed = Position::pawn_is_passed(theirPawns, us, s); + isolated = Position::pawn_is_isolated(ourPawns, s); + doubled = Position::pawn_is_doubled(ourPawns, us, s); - if (EvaluatePawnStorms) + // We calculate kingside and queenside pawn storm + // scores for both colors. These are used when evaluating + // middle game positions with opposite side castling. + // + // Each pawn is given a base score given by a piece square table + // (KStormTable[] or QStormTable[]). Pawns which seem to have good + // chances of creating an open file by exchanging itself against an + // enemy pawn on an adjacent file gets an additional bonus. + + // Kingside pawn storms + bonus = KStormTable[relative_square(us, s)]; + if (f >= FILE_F) { - // We calculate kingside and queenside pawn storm scores - // for both colors. These are used when evaluating middle - // game positions with opposite side castling. - // - // Each pawn is given a base score given by a piece square table - // (KStormTable[] or QStormTable[]). This score is increased if - // there are enemy pawns on adjacent files in front of the pawn. - // This is because we want to be able to open files against the - // enemy king, and to avoid blocking the pawn structure (e.g. white - // pawns on h6, g5, black pawns on h7, g6, f7). - - // Kingside and queenside pawn storms - bool outPost = (outpost_mask(us, s) & theirPawns); - bool passed = (passed_pawn_mask(us, s) & theirPawns); - int KBonus = KStormTable[relative_square(us, s)]; - int QBonus = QStormTable[relative_square(us, s)]; - - switch (f) { - - case FILE_A: - QBonus += passed * QBonus / 4; - break; - - case FILE_B: - QBonus += passed * (QBonus / 2 + QBonus / 4); - break; - - case FILE_C: - QBonus += passed * QBonus / 2; - break; - - case FILE_F: - KBonus += outPost * KBonus / 4; - break; - - case FILE_G: - KBonus += outPost * (KBonus / 2 + KBonus / 4); - break; - - case FILE_H: - KBonus += outPost * KBonus / 2; - break; - - default: - break; + Bitboard b = outpost_mask(us, s) & theirPawns & (FileFBB | FileGBB | FileHBB); + while (b) + { + Square s2 = pop_1st_bit(&b); + if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2))) + { + // The enemy pawn has no pawn beside itself, which makes it + // particularly vulnerable. Big bonus, especially against a + // weakness on the rook file. + if (square_file(s2) == FILE_H) + bonus += 4*StormLeverBonus[f] - 8*square_distance(s, s2); + else + bonus += 2*StormLeverBonus[f] - 4*square_distance(s, s2); + } else + // There is at least one enemy pawn beside the enemy pawn we look + // at, which means that the pawn has somewhat better chances of + // defending itself by advancing. Smaller bonus. + bonus += StormLeverBonus[f] - 2*square_distance(s, s2); } - pi->ksStormValue[us] += KBonus; - pi->qsStormValue[us] += QBonus; } + pi->ksStormValue[us] += bonus; + + // Queenside pawn storms + bonus = QStormTable[relative_square(us, s)]; + if (f <= FILE_C) + { + Bitboard b = outpost_mask(us, s) & theirPawns & (FileABB | FileBBB | FileCBB); + while (b) + { + Square s2 = pop_1st_bit(&b); + if (!(theirPawns & neighboring_files_bb(s2) & rank_bb(s2))) + { + // The enemy pawn has no pawn beside itself, which makes it + // particularly vulnerable. Big bonus, especially against a + // weakness on the rook file. + if (square_file(s2) == FILE_A) + bonus += 4*StormLeverBonus[f] - 16*square_distance(s, s2); + else + bonus += 2*StormLeverBonus[f] - 8*square_distance(s, s2); + } else + // There is at least one enemy pawn beside the enemy pawn we look + // at, which means that the pawn has somewhat better chances of + // defending itself by advancing. Smaller bonus. + bonus += StormLeverBonus[f] - 4*square_distance(s, s2); + } + } + pi->qsStormValue[us] += bonus; // Member of a pawn chain (but not the backward one)? We could speed up // the test a little by introducing an array of masks indexed by color @@ -300,7 +296,7 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) { || isolated || chain || (pos.pawn_attacks(us, s) & theirPawns) - || (ourPawns & in_front_bb(them, r) & neighboring_files_bb(f))) + || (ourPawns & behind_bb(us, r) & neighboring_files_bb(f))) backward = false; else { @@ -323,9 +319,9 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) { // Test for candidate passed pawn candidate = !passed - && pos.file_is_half_open(them, f) - && ( count_1s_max_15(neighboring_files_bb(f) & (in_front_bb(them, r) | rank_bb(r)) & ourPawns) - - count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns) + && Position::file_is_half_open(theirPawns, f) + && ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns) + - count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns) >= 0); // In order to prevent doubled passed pawns from receiving a too big @@ -343,7 +339,7 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) { { mv -= IsolatedPawnMidgamePenalty[f]; ev -= IsolatedPawnEndgamePenalty[f]; - if (pos.file_is_half_open(them, f)) + if (Position::file_is_half_open(theirPawns, f)) { mv -= IsolatedPawnMidgamePenalty[f] / 2; ev -= IsolatedPawnEndgamePenalty[f] / 2; @@ -358,7 +354,7 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) { { mv -= BackwardPawnMidgamePenalty[f]; ev -= BackwardPawnEndgamePenalty[f]; - if (pos.file_is_half_open(them, f)) + if (Position::file_is_half_open(theirPawns, f)) { mv -= BackwardPawnMidgamePenalty[f] / 2; ev -= BackwardPawnEndgamePenalty[f] / 2; @@ -377,7 +373,7 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) { mgValue[us] += mv; egValue[us] += ev; - + // If the pawn is passed, set the square of the pawn in the passedPawns // bitboard if (passed)