X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=d6ea1479de80c407449863709208db76fa1b13c3;hp=2fc8e73666fb78e94d46b75f0dca635f80e6b280;hb=f6d220ab145a361f7240a44dbe61056e801d9bda;hpb=480682b67097160bfc25e52ab02facffeec104f0 diff --git a/src/pawns.cpp b/src/pawns.cpp index 2fc8e736..d6ea1479 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -57,9 +57,6 @@ namespace { S( 0, 0), S( 0, 0), S(0, 0), S(0, 0), S(20,20), S(40,40), S(0, 0), S(0, 0) }; - // Bonus for file distance of the two outermost pawns - const Score PawnsFileSpan = S(0, 15); - // Unsupported pawn penalty const Score UnsupportedPawnPenalty = S(20, 10); @@ -68,11 +65,14 @@ namespace { { V(100), V(0), V(27), V(73), V(92), V(101), V(101) }; // Danger of enemy pawns moving toward our king indexed by - // [no friendly pawn | pawn unblocked | pawn blocked][rank of enemy pawn] - const Value StormDanger[][RANK_NB] = { - { V( 0), V(64), V(128), V(51), V(26) }, - { V(26), V(32), V( 96), V(38), V(20) }, - { V( 0), V( 0), V(160), V(25), V(13) } }; + // [edge files][no friendly pawn | pawn unblocked | pawn blocked][rank of enemy pawn] + const Value StormDanger[][3][RANK_NB] = { + { { V( 0), V(64), V(128), V(51), V(26) }, + { V(26), V(32), V( 96), V(38), V(20) }, + { V( 0), V( 0), V(160), V(25), V(13) } }, + { { V( 0), V(64), V(128), V(51), V(26) }, + { V(26), V(32), V( 96), V(38), V(20) }, + { V( 0), V( 0), V( 80), V(13), V( 7) } } }; // Max bonus for king safety. Corresponds to start position with all the pawns // in front of the king and no enemy pawn on the horizon. @@ -168,7 +168,7 @@ namespace { value -= UnsupportedPawnPenalty; if (doubled) - value -= Doubled[f] / rank_distance(s, lsb(doubled)); + value -= Doubled[f] / distance(s, frontmost_sq(Us, doubled)); if (backward) value -= Backward[opposed][f]; @@ -183,10 +183,6 @@ namespace { b = e->semiopenFiles[Us] ^ 0xFF; e->pawnSpan[Us] = b ? int(msb(b) - lsb(b)) : 0; - // In endgame it's better to have pawns on both wings. So give a bonus according - // to file distance between left and right outermost pawns. - value += PawnsFileSpan * e->pawnSpan[Us]; - return value; } @@ -259,7 +255,8 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) { safety += 200; else safety -= ShelterWeakness[rkUs] - + StormDanger[rkUs == RANK_1 ? 0 : + + StormDanger[f == FILE_A || f == FILE_H] + [rkUs == RANK_1 ? 0 : rkThem != rkUs + 1 ? 1 : 2][rkThem]; } @@ -275,14 +272,14 @@ Score Entry::do_king_safety(const Position& pos, Square ksq) { kingSquares[Us] = ksq; castlingRights[Us] = pos.can_castle(Us); - minKPdistance[Us] = 0; + minKingPawnDistance[Us] = 0; Bitboard pawns = pos.pieces(Us, PAWN); if (pawns) - while (!(DistanceRingsBB[ksq][minKPdistance[Us]++] & pawns)) {} + while (!(DistanceRingsBB[ksq][minKingPawnDistance[Us]++] & pawns)) {} if (relative_rank(Us, ksq) > RANK_4) - return make_score(0, -16 * minKPdistance[Us]); + return make_score(0, -16 * minKingPawnDistance[Us]); Value bonus = shelter_storm(pos, ksq); @@ -293,7 +290,7 @@ Score Entry::do_king_safety(const Position& pos, Square ksq) { if (pos.can_castle(MakeCastling::right)) bonus = std::max(bonus, shelter_storm(pos, relative_square(Us, SQ_C1))); - return make_score(bonus, -16 * minKPdistance[Us]); + return make_score(bonus, -16 * minKingPawnDistance[Us]); } // Explicit template instantiation