X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=d6ea1479de80c407449863709208db76fa1b13c3;hp=fe989e9b8f24a502f7febb083f4b6733beae5d8b;hb=f6d220ab145a361f7240a44dbe61056e801d9bda;hpb=84408e5cd68a9323292ddababec4d1183abeef2e diff --git a/src/pawns.cpp b/src/pawns.cpp index fe989e9b..d6ea1479 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -65,11 +65,14 @@ namespace { { V(100), V(0), V(27), V(73), V(92), V(101), V(101) }; // Danger of enemy pawns moving toward our king indexed by - // [no friendly pawn | pawn unblocked | pawn blocked][rank of enemy pawn] - const Value StormDanger[][RANK_NB] = { - { V( 0), V(64), V(128), V(51), V(26) }, - { V(26), V(32), V( 96), V(38), V(20) }, - { V( 0), V( 0), V(160), V(25), V(13) } }; + // [edge files][no friendly pawn | pawn unblocked | pawn blocked][rank of enemy pawn] + const Value StormDanger[][3][RANK_NB] = { + { { V( 0), V(64), V(128), V(51), V(26) }, + { V(26), V(32), V( 96), V(38), V(20) }, + { V( 0), V( 0), V(160), V(25), V(13) } }, + { { V( 0), V(64), V(128), V(51), V(26) }, + { V(26), V(32), V( 96), V(38), V(20) }, + { V( 0), V( 0), V( 80), V(13), V( 7) } } }; // Max bonus for king safety. Corresponds to start position with all the pawns // in front of the king and no enemy pawn on the horizon. @@ -252,7 +255,8 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) { safety += 200; else safety -= ShelterWeakness[rkUs] - + StormDanger[rkUs == RANK_1 ? 0 : + + StormDanger[f == FILE_A || f == FILE_H] + [rkUs == RANK_1 ? 0 : rkThem != rkUs + 1 ? 1 : 2][rkThem]; } @@ -268,14 +272,14 @@ Score Entry::do_king_safety(const Position& pos, Square ksq) { kingSquares[Us] = ksq; castlingRights[Us] = pos.can_castle(Us); - minKPdistance[Us] = 0; + minKingPawnDistance[Us] = 0; Bitboard pawns = pos.pieces(Us, PAWN); if (pawns) - while (!(DistanceRingsBB[ksq][minKPdistance[Us]++] & pawns)) {} + while (!(DistanceRingsBB[ksq][minKingPawnDistance[Us]++] & pawns)) {} if (relative_rank(Us, ksq) > RANK_4) - return make_score(0, -16 * minKPdistance[Us]); + return make_score(0, -16 * minKingPawnDistance[Us]); Value bonus = shelter_storm(pos, ksq); @@ -286,7 +290,7 @@ Score Entry::do_king_safety(const Position& pos, Square ksq) { if (pos.can_castle(MakeCastling::right)) bonus = std::max(bonus, shelter_storm(pos, relative_square(Us, SQ_C1))); - return make_score(bonus, -16 * minKPdistance[Us]); + return make_score(bonus, -16 * minKingPawnDistance[Us]); } // Explicit template instantiation