X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=e4c0899ff6d769a9994ab32b6c54ada41f3a3192;hp=ef456307cafbacb4479a53627a7a1d7b58aa362d;hb=153fb216a122b8e972a18c28e1c9f4df0a795128;hpb=ddccb5355cabb7d1a9bf2c0fe3c51b3da0234260 diff --git a/src/pawns.cpp b/src/pawns.cpp index ef456307..e4c0899f 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -61,6 +61,14 @@ namespace { // Unsupported pawn penalty const Score UnsupportedPawnPenalty = S(20, 10); + // Center bind bonus: Two pawns controlling the same central square + const Bitboard CenterBindMask[COLOR_NB] = { + (FileDBB | FileEBB) & (Rank5BB | Rank6BB | Rank7BB), + (FileDBB | FileEBB) & (Rank4BB | Rank3BB | Rank2BB) + }; + + const Score CenterBind = S(16, 0); + // Weakness of our pawn shelter in front of the king by [distance from edge][rank] const Value ShelterWeakness[][RANK_NB] = { { V( 99), V(20), V(26), V(54), V(85), V( 92), V(108) }, @@ -130,13 +138,12 @@ namespace { e->semiopenFiles[Us] &= ~(1 << f); // Previous rank - p = rank_bb(s - pawn_push(Us)); + p = rank_bb(s - Up); - // Flag the pawn as passed, isolated, doubled, - // unsupported or connected (but not the backward one). + // Flag the pawn connected = ourPawns & adjacent_files_bb(f) & (rank_bb(s) | p); phalanx = connected & rank_bb(s); - unsupported = !(ourPawns & adjacent_files_bb(f) & p); + unsupported = !(connected & p); isolated = !(ourPawns & adjacent_files_bb(f)); doubled = ourPawns & forward_bb(Us, s); opposed = theirPawns & forward_bb(Us, s); @@ -144,7 +151,7 @@ namespace { lever = theirPawns & pawnAttacksBB[s]; // Test for backward pawn. - // If the pawn is passed, isolated, connected or a lever it cannot be + // If the pawn is passed, isolated, lever or connected it cannot be // backward. If there are friendly pawns behind on adjacent files // it cannot be backward either. if ( (passed | isolated | lever | connected) @@ -152,7 +159,7 @@ namespace { backward = false; else { - // We now know that there are no friendly pawns beside or behind this + // We now know there are no friendly pawns beside or behind this // pawn on adjacent files. We now check whether the pawn is // backward by looking in the forward direction on the adjacent // files, and picking the closest pawn there. @@ -195,6 +202,10 @@ namespace { b = e->semiopenFiles[Us] ^ 0xFF; e->pawnSpan[Us] = b ? int(msb(b) - lsb(b)) : 0; + // Center binds: Two pawns controlling the same central square + b = shift_bb(ourPawns) & shift_bb(ourPawns) & CenterBindMask[Us]; + score += popcount(b) * CenterBind; + return score; } @@ -214,8 +225,8 @@ void init() for (int phalanx = 0; phalanx <= 1; ++phalanx) for (Rank r = RANK_2; r < RANK_8; ++r) { - int bonus = Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0); - Connected[opposed][phalanx][r] = make_score(bonus / 2, bonus >> opposed); + int v = (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed; + Connected[opposed][phalanx][r] = make_score( 3 * v / 2, v); } }