X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=e582692e3251c38bd7df3cbf3404aa0a8c5841c3;hp=d66233caa3f876da9ef8ffb9fe718e6350c4f819;hb=9369f4963d9376820cb5ca4bad66b86e67b0a010;hpb=e118570038f2d9b668b445fe6d31df94151a717b diff --git a/src/pawns.cpp b/src/pawns.cpp index d66233ca..e582692e 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -50,8 +50,8 @@ namespace { { S(20, 28), S(29, 31), S(33, 31), S(33, 31), S(33, 31), S(33, 31), S(29, 31), S(20, 28) } }; - // Connected pawn bonus by opposed, phalanx flags and rank - Score Connected[2][2][RANK_NB]; + // Connected pawn bonus by opposed, phalanx, twice supported and rank + Score Connected[2][2][2][RANK_NB]; // Levers bonus by rank const Score Lever[RANK_NB] = { @@ -110,9 +110,9 @@ namespace { const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW); const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE); - Bitboard b, p, doubled, connected; + Bitboard b, p, doubled, connected, supported; Square s; - bool passed, isolated, opposed, phalanx, backward, unsupported, lever; + bool passed, isolated, opposed, phalanx, backward, lever; Score score = SCORE_ZERO; const Square* pl = pos.list(Us); const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)]; @@ -138,13 +138,12 @@ namespace { e->semiopenFiles[Us] &= ~(1 << f); // Previous rank - p = rank_bb(s - pawn_push(Us)); + p = rank_bb(s - Up); - // Flag the pawn as passed, isolated, doubled, - // unsupported or connected (but not the backward one). + // Flag the pawn connected = ourPawns & adjacent_files_bb(f) & (rank_bb(s) | p); phalanx = connected & rank_bb(s); - unsupported = !(ourPawns & adjacent_files_bb(f) & p); + supported = connected & p; isolated = !(ourPawns & adjacent_files_bb(f)); doubled = ourPawns & forward_bb(Us, s); opposed = theirPawns & forward_bb(Us, s); @@ -160,7 +159,7 @@ namespace { backward = false; else { - // We now know that there are no friendly pawns beside or behind this + // We now know there are no friendly pawns beside or behind this // pawn on adjacent files. We now check whether the pawn is // backward by looking in the forward direction on the adjacent // files, and picking the closest pawn there. @@ -184,7 +183,7 @@ namespace { if (isolated) score -= Isolated[opposed][f]; - if (unsupported && !isolated) + if (!supported && !isolated) score -= UnsupportedPawnPenalty; if (doubled) @@ -194,7 +193,7 @@ namespace { score -= Backward[opposed][f]; if (connected) - score += Connected[opposed][phalanx][relative_rank(Us, s)]; + score += Connected[opposed][phalanx][more_than_one(supported)][relative_rank(Us, s)]; if (lever) score += Lever[relative_rank(Us, s)]; @@ -224,11 +223,13 @@ void init() for (int opposed = 0; opposed <= 1; ++opposed) for (int phalanx = 0; phalanx <= 1; ++phalanx) - for (Rank r = RANK_2; r < RANK_8; ++r) - { - int bonus = Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0); - Connected[opposed][phalanx][r] = make_score(bonus / 2, bonus >> opposed); - } + for (int apex = 0; apex <= 1; ++apex) + for (Rank r = RANK_2; r < RANK_8; ++r) + { + int v = (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed; + v += (apex ? v / 2 : 0); + Connected[opposed][phalanx][apex][r] = make_score(3 * v / 2, v); + } }