X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=eda707ff97dac85d51e8c68aa897cf0bd918af9e;hp=0a227567e88b7b20108227d83d212ef4639c992c;hb=7837fb2aca6db425e5f7237f5cc714412fc0140d;hpb=3fda064a669c2bcecfa31d66c661efa7408499de diff --git a/src/pawns.cpp b/src/pawns.cpp index 0a227567..eda707ff 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -63,33 +63,33 @@ namespace { // Weakness of our pawn shelter in front of the king by [distance from edge][rank] const Value ShelterWeakness[][RANK_NB] = { - { V(100), V(13), V(24), V(64), V(89), V( 93), V(104) }, - { V(110), V( 1), V(29), V(75), V(96), V(102), V(107) }, - { V(102), V( 0), V(39), V(74), V(88), V(101), V( 98) }, - { V( 88), V( 4), V(33), V(67), V(92), V( 94), V(107) } }; + { V( 99), V(23), V(24), V(54), V(85), V( 93), V(107) }, + { V(119), V( 2), V(28), V(72), V(96), V(104), V(114) }, + { V(103), V( 6), V(47), V(74), V(84), V(103), V( 94) }, + { V( 78), V(10), V(41), V(64), V(88), V( 92), V(115) } }; // Danger of enemy pawns moving toward our king by [type][distance from edge][rank] const Value StormDanger[][4][RANK_NB] = { - { { V( 0), V( 63), V( 128), V(43), V(27) }, - { V( 0), V( 62), V( 131), V(44), V(26) }, - { V( 0), V( 59), V( 121), V(50), V(28) }, - { V( 0), V( 62), V( 127), V(54), V(28) } }, - { { V(24), V( 40), V( 93), V(42), V(22) }, - { V(24), V( 28), V( 101), V(38), V(20) }, - { V(24), V( 32), V( 95), V(36), V(23) }, - { V(27), V( 24), V( 99), V(36), V(24) } }, - { { V( 0), V( 0), V( 81), V(16), V( 6) }, - { V( 0), V( 0), V( 165), V(29), V( 9) }, - { V( 0), V( 0), V( 163), V(23), V(12) }, - { V( 0), V( 0), V( 161), V(28), V(13) } }, - { { V( 0), V(-296), V(-299), V(55), V(25) }, - { V( 0), V( 67), V( 131), V(46), V(21) }, - { V( 0), V( 65), V( 135), V(50), V(31) }, - { V( 0), V( 62), V( 128), V(51), V(24) } } }; + { { V( 0), V( 65), V( 125), V(37), V(30) }, + { V( 0), V( 57), V( 136), V(39), V(24) }, + { V( 0), V( 50), V( 114), V(45), V(29) }, + { V( 0), V( 58), V( 129), V(56), V(34) } }, + { { V(20), V( 45), V( 91), V(47), V(20) }, + { V(25), V( 23), V( 105), V(38), V(14) }, + { V(21), V( 37), V( 99), V(35), V(21) }, + { V(30), V( 18), V( 105), V(38), V(28) } }, + { { V( 0), V( 0), V( 81), V(13), V( 4) }, + { V( 0), V( 0), V( 169), V(30), V( 4) }, + { V( 0), V( 0), V( 166), V(24), V( 6) }, + { V( 0), V( 0), V( 164), V(24), V(11) } }, + { { V( 0), V(-289), V(-297), V(57), V(29) }, + { V( 0), V( 66), V( 136), V(43), V(16) }, + { V( 0), V( 66), V( 141), V(50), V(31) }, + { V( 0), V( 63), V( 126), V(52), V(23) } } }; // Max bonus for king safety. Corresponds to start position with all the pawns // in front of the king and no enemy pawn on the horizon. - const Value MaxSafetyBonus = V(257); + const Value MaxSafetyBonus = V(252); #undef S #undef V