X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=ee46279d8957a757f0877421c003c6df2b2020e5;hp=c5f1b22c270e2bd40bb7fb2537720a12fa5dcad4;hb=4502a1934f2d624288b635b5901ecda8cefa342c;hpb=1e6d21dbb6918a2d5f2f09730b0c30e3a4895d5c diff --git a/src/pawns.cpp b/src/pawns.cpp index c5f1b22c..ee46279d 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -43,12 +43,8 @@ namespace { { S(25, 30), S(36, 35), S(40, 35), S(40, 35), S(40, 35), S(40, 35), S(36, 35), S(25, 30) } }; - // Backward pawn penalty by opposed flag and file - const Score Backward[2][FILE_NB] = { - { S(30, 42), S(43, 46), S(49, 46), S(49, 46), - S(49, 46), S(49, 46), S(43, 46), S(30, 42) }, - { S(20, 28), S(29, 31), S(33, 31), S(33, 31), - S(33, 31), S(33, 31), S(29, 31), S(20, 28) } }; + // Backward pawn penalty by opposed flag + const Score Backward[2] = { S(67, 42), S(49, 24) }; // Connected pawn bonus by opposed, phalanx, twice supported and rank Score Connected[2][2][2][RANK_NB]; @@ -110,9 +106,9 @@ namespace { const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW); const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE); - Bitboard b, neighbours, doubled, connected, supported, phalanx; + Bitboard b, neighbours, doubled, supported, phalanx; Square s; - bool passed, isolated, opposed, backward, lever; + bool passed, isolated, opposed, backward, lever, connected; Score score = SCORE_ZERO; const Square* pl = pos.list(Us); const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)]; @@ -149,11 +145,12 @@ namespace { isolated = !neighbours; // Test for backward pawn. - // If the pawn is passed, isolated, connected or a lever it cannot be + // If the pawn is passed, isolated, lever or connected it cannot be // backward. If there are friendly pawns behind on adjacent files - // it cannot be backward either. + // or if it is sufficiently advanced, it cannot be backward either. if ( (passed | isolated | lever | connected) - || (ourPawns & pawn_attack_span(Them, s))) + || (ourPawns & pawn_attack_span(Them, s)) + || (relative_rank(Us, s) >= RANK_5)) backward = false; else { @@ -181,18 +178,18 @@ namespace { if (isolated) score -= Isolated[opposed][f]; - if (!supported && !isolated) - score -= UnsupportedPawnPenalty; - - if (doubled) - score -= Doubled[f] / distance(s, frontmost_sq(Us, doubled)); + else if (backward) + score -= Backward[opposed]; - if (backward) - score -= Backward[opposed][f]; + else if (!supported) + score -= UnsupportedPawnPenalty; if (connected) score += Connected[opposed][!!phalanx][more_than_one(supported)][relative_rank(Us, s)]; + if (doubled) + score -= Doubled[f] / distance(s, frontmost_sq(Us, doubled)); + if (lever) score += Lever[relative_rank(Us, s)]; } @@ -294,14 +291,14 @@ Score Entry::do_king_safety(const Position& pos, Square ksq) { kingSquares[Us] = ksq; castlingRights[Us] = pos.can_castle(Us); - minKingPawnDistance[Us] = 0; + int minKingPawnDistance = 0; Bitboard pawns = pos.pieces(Us, PAWN); if (pawns) - while (!(DistanceRingBB[ksq][minKingPawnDistance[Us]++] & pawns)) {} + while (!(DistanceRingBB[ksq][minKingPawnDistance++] & pawns)) {} if (relative_rank(Us, ksq) > RANK_4) - return make_score(0, -16 * minKingPawnDistance[Us]); + return make_score(0, -16 * minKingPawnDistance); Value bonus = shelter_storm(pos, ksq); @@ -312,7 +309,7 @@ Score Entry::do_king_safety(const Position& pos, Square ksq) { if (pos.can_castle(MakeCastling::right)) bonus = std::max(bonus, shelter_storm(pos, relative_square(Us, SQ_C1))); - return make_score(bonus, -16 * minKingPawnDistance[Us]); + return make_score(bonus, -16 * minKingPawnDistance); } // Explicit template instantiation