X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.cpp;h=f76b0e69b9dc0c4229fb23a2e840fac092a5d981;hp=0f6430b90f1616c127a397cf5b832a809c8b88b8;hb=53c2d9df5e76caa3d8f2421ff5430fd90bb8cc64;hpb=2c237da54647bb7526f3512bea183eb44919cdda diff --git a/src/pawns.cpp b/src/pawns.cpp index 0f6430b9..f76b0e69 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -32,16 +32,13 @@ namespace { #define S(mg, eg) make_score(mg, eg) // Isolated pawn penalty by opposed flag - const Score Isolated[] = { S(45, 40), S(30, 27) }; + const Score Isolated[] = { S(27, 30), S(13, 18) }; // Backward pawn penalty by opposed flag - const Score Backward[] = { S(56, 33), S(41, 19) }; + const Score Backward[] = { S(40, 26), S(24, 12) }; - // Unsupported pawn penalty for pawns which are neither isolated or backward - const Score Unsupported = S(17, 8); - - // Connected pawn bonus by opposed, phalanx, twice supported and rank - Score Connected[2][2][2][RANK_NB]; + // Connected pawn bonus by opposed, phalanx, #support and rank + Score Connected[2][2][3][RANK_NB]; // Doubled pawn penalty const Score Doubled = S(18, 38); @@ -99,7 +96,7 @@ namespace { const Square Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); Bitboard b, neighbours, stoppers, doubled, supported, phalanx; - Bitboard lever, leverPush, connected; + Bitboard lever, leverPush; Square s; bool opposed, backward; Score score = SCORE_ZERO; @@ -126,7 +123,7 @@ namespace { e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s); // Flag the pawn - opposed = theirPawns & forward_bb(Us, s); + opposed = theirPawns & forward_file_bb(Us, s); stoppers = theirPawns & passed_pawn_mask(Us, s); lever = theirPawns & PawnAttacks[Us][s]; leverPush = theirPawns & PawnAttacks[Us][s + Up]; @@ -134,7 +131,6 @@ namespace { neighbours = ourPawns & adjacent_files_bb(f); phalanx = neighbours & rank_bb(s); supported = neighbours & rank_bb(s - Up); - connected = supported | phalanx; // A pawn is backward when it is behind all pawns of the same color on the // adjacent files and cannot be safely advanced. @@ -150,7 +146,7 @@ namespace { // stopper on adjacent file which controls the way to that rank. backward = (b | shift(b & adjacent_files_bb(f))) & stoppers; - assert(!backward || !(pawn_attack_span(Them, s + Up) & neighbours)); + assert(!(backward && (forward_ranks_bb(Them, s + Up) & neighbours))); } // Passed pawns will be properly scored in evaluation because we need @@ -158,7 +154,7 @@ namespace { // which could become passed after one or two pawn pushes when are // not attacked more times than defended. if ( !(stoppers ^ lever ^ leverPush) - && !(ourPawns & forward_bb(Us, s)) + && !(ourPawns & forward_file_bb(Us, s)) && popcount(supported) >= popcount(lever) && popcount(phalanx) >= popcount(leverPush)) e->passedPawns[Us] |= s; @@ -173,18 +169,15 @@ namespace { } // Score this pawn - if (!neighbours) + if (supported | phalanx) + score += Connected[opposed][!!phalanx][popcount(supported)][relative_rank(Us, s)]; + + else if (!neighbours) score -= Isolated[opposed]; else if (backward) score -= Backward[opposed]; - else if (!supported) - score -= Unsupported; - - if (connected) - score += Connected[opposed][!!phalanx][more_than_one(supported)][relative_rank(Us, s)]; - if (doubled && !supported) score -= Doubled; @@ -205,16 +198,17 @@ namespace Pawns { void init() { - static const int Seed[RANK_NB] = { 0, 8, 19, 13, 71, 94, 169, 324 }; + static const int Seed[RANK_NB] = { 0, 13, 24, 18, 76, 100, 175, 330 }; for (int opposed = 0; opposed <= 1; ++opposed) for (int phalanx = 0; phalanx <= 1; ++phalanx) - for (int apex = 0; apex <= 1; ++apex) + for (int support = 0; support <= 2; ++support) for (Rank r = RANK_2; r < RANK_8; ++r) { - int v = (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed; - v += (apex ? v / 2 : 0); - Connected[opposed][phalanx][apex][r] = make_score(v, v * (r-2) / 4); + int v = 17 * support; + v += (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed; + + Connected[opposed][phalanx][support][r] = make_score(v, v * (r - 2) / 4); } } @@ -250,7 +244,7 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) { enum { BlockedByKing, Unopposed, BlockedByPawn, Unblocked }; - Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, rank_of(ksq)) | rank_bb(ksq)); + Bitboard b = pos.pieces(PAWN) & (forward_ranks_bb(Us, ksq) | rank_bb(ksq)); Bitboard ourPawns = b & pos.pieces(Us); Bitboard theirPawns = b & pos.pieces(Them); Value safety = MaxSafetyBonus; @@ -261,7 +255,7 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) { b = ourPawns & file_bb(f); Rank rkUs = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1; - b = theirPawns & file_bb(f); + b = theirPawns & file_bb(f); Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1; int d = std::min(f, FILE_H - f);