X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=1f930988a9fddfd2c6d8cfb3d763d331601c4e56;hp=8f88b57732001174120e35b4f21ca05ce068a0e5;hb=3984b8f8f0e1f53c737020c936f2a8372029545d;hpb=f83b899f39a0a1b48a604dccf704b2caaeb5b068 diff --git a/src/pawns.h b/src/pawns.h index 8f88b577..1f930988 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,131 +18,53 @@ along with this program. If not, see . */ - -#if !defined(PAWNS_H_INCLUDED) +#ifndef PAWNS_H_INCLUDED #define PAWNS_H_INCLUDED -//// -//// Includes -//// +#include "misc.h" +#include "position.h" +#include "types.h" -#include "bitboard.h" -#include "value.h" +namespace Pawns { -//// -//// Types -//// +/// Pawns::Entry contains various information about a pawn structure. A lookup +/// to the pawn hash table (performed by calling the probe function) returns a +/// pointer to an Entry object. -/// PawnInfo is a class which contains various information about a pawn -/// structure. Currently, it only includes a middle game and an end game -/// pawn structure evaluation, and a bitboard of passed pawns. We may want -/// to add further information in the future. A lookup to the pawn hash table -/// (performed by calling the get_pawn_info method in a PawnInfoTable object) -/// returns a pointer to a PawnInfo object. -class Position; +struct Entry { -class PawnInfo { + Score pawn_score(Color c) const { return scores[c]; } + Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; } + Bitboard passed_pawns(Color c) const { return passedPawns[c]; } + Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; } + int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); } - friend class PawnInfoTable; + template + Score king_safety(const Position& pos) { + return kingSquares[Us] == pos.square(Us) && castlingRights[Us] == pos.castling_rights(Us) + ? kingSafety[Us] : (kingSafety[Us] = do_king_safety(pos)); + } -public: - Value mg_value() const; - Value eg_value() const; - Value kingside_storm_value(Color c) const; - Value queenside_storm_value(Color c) const; - Bitboard passed_pawns() const; - int file_is_half_open(Color c, File f) const; - int has_open_file_to_left(Color c, File f) const; - int has_open_file_to_right(Color c, File f) const; - int kingShelter(Color c, Square ksq) const; - void setKingShelter(Color c, Square ksq, int value); + template + Score do_king_safety(const Position& pos); -private: - void clear(); + template + void evaluate_shelter(const Position& pos, Square ksq, Score& shelter); Key key; - Bitboard passedPawns; - Square kingSquares[2]; - int16_t kingShelters[2]; - int16_t mgValue, egValue; - int16_t ksStormValue[2], qsStormValue[2]; - uint8_t halfOpenFiles[2]; -}; - - -/// The PawnInfoTable class represents a pawn hash table. It is basically -/// just an array of PawnInfo objects and a few methods for accessing these -/// objects. The most important method is get_pawn_info, which looks up a -/// position in the table and returns a pointer to a PawnInfo object. - -class PawnInfoTable { - -public: - PawnInfoTable(unsigned numOfEntries); - ~PawnInfoTable(); - void clear(); - PawnInfo* get_pawn_info(const Position& pos); - -private: - unsigned size; - PawnInfo* entries; + Score scores[COLOR_NB]; + Bitboard passedPawns[COLOR_NB]; + Bitboard pawnAttacks[COLOR_NB]; + Bitboard pawnAttacksSpan[COLOR_NB]; + Square kingSquares[COLOR_NB]; + Score kingSafety[COLOR_NB]; + int castlingRights[COLOR_NB]; }; +typedef HashTable Table; -//// -//// Inline functions -//// - -inline Value PawnInfo::mg_value() const { - return Value(mgValue); -} - -inline Value PawnInfo::eg_value() const { - return Value(egValue); -} - -inline Bitboard PawnInfo::passed_pawns() const { - return passedPawns; -} - -inline Value PawnInfo::kingside_storm_value(Color c) const { - return Value(ksStormValue[c]); -} - -inline Value PawnInfo::queenside_storm_value(Color c) const { - return Value(qsStormValue[c]); -} - -inline int PawnInfo::file_is_half_open(Color c, File f) const { - return (halfOpenFiles[c] & (1 << int(f))); -} - -inline int PawnInfo::has_open_file_to_left(Color c, File f) const { - return halfOpenFiles[c] & ((1 << int(f)) - 1); -} - -inline int PawnInfo::has_open_file_to_right(Color c, File f) const { - return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); -} - -inline int PawnInfo::kingShelter(Color c, Square ksq) const { - return (kingSquares[c] == ksq ? kingShelters[c] : -1); -} - -inline void PawnInfo::setKingShelter(Color c, Square ksq, int value) { - kingSquares[c] = ksq; - kingShelters[c] = (int16_t)value; -} - -inline void PawnInfo::clear() { - - passedPawns = EmptyBoardBB; - mgValue = egValue = 0; - ksStormValue[WHITE] = ksStormValue[BLACK] = 0; - qsStormValue[WHITE] = qsStormValue[BLACK] = 0; - halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF; - kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE; -} +Entry* probe(const Position& pos); +} // namespace Pawns -#endif // !defined(PAWNS_H_INCLUDED) +#endif // #ifndef PAWNS_H_INCLUDED