X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=28fe1c075ed9ae344dbfc052058ff7ba80a2ac15;hp=525a6dccd043d85a88278508519b1e9e02317025;hb=7bce8831d361317e0cf5156a888ca2d3e568a2ff;hpb=81a8c1118beb4fd961423eec69dcb56d7518457d diff --git a/src/pawns.h b/src/pawns.h index 525a6dcc..28fe1c07 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -26,11 +26,9 @@ namespace Pawns { -/// Pawns::Entry contains various information about a pawn structure. Currently, -/// it only includes a middlegame and endgame pawn structure evaluation, and a -/// bitboard of passed pawns. We may want to add further information in the future. -/// A lookup to the pawn hash table (performed by calling the probe function) -/// returns a pointer to an Entry object. +/// Pawns::Entry contains various information about a pawn structure. A lookup +/// to the pawn hash table (performed by calling the probe function) returns a +/// pointer to an Entry object. struct Entry { @@ -38,37 +36,42 @@ struct Entry { Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; } Bitboard passed_pawns(Color c) const { return passedPawns[c]; } Bitboard candidate_pawns(Color c) const { return candidatePawns[c]; } - int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][!!(DarkSquares & s)]; } - int semiopen(Color c, File f) const { return semiopenFiles[c] & (1 << int(f)); } - int semiopen_on_side(Color c, File f, bool left) const { - return semiopenFiles[c] & (left ? ((1 << int(f)) - 1) : ~((1 << int(f+1)) - 1)); + int semiopen_file(Color c, File f) const { + return semiopenFiles[c] & (1 << f); + } + + int semiopen_side(Color c, File f, bool leftSide) const { + return semiopenFiles[c] & (leftSide ? (1 << f) - 1 : ~((1 << (f + 1)) - 1)); + } + + int pawns_on_same_color_squares(Color c, Square s) const { + return pawnsOnSquares[c][!!(DarkSquares & s)]; } template Score king_safety(const Position& pos, Square ksq) { - - return kingSquares[Us] == ksq && castlingRights[Us] == pos.can_castle(Us) - ? kingSafety[Us] : update_safety(pos, ksq); + return kingSquares[Us] == ksq && castlingRights[Us] == pos.can_castle(Us) + ? kingSafety[Us] : (kingSafety[Us] = do_king_safety(pos, ksq)); } template - Score update_safety(const Position& pos, Square ksq); + Score do_king_safety(const Position& pos, Square ksq); template Value shelter_storm(const Position& pos, Square ksq); Key key; + Score value; Bitboard passedPawns[COLOR_NB]; Bitboard candidatePawns[COLOR_NB]; Bitboard pawnAttacks[COLOR_NB]; Square kingSquares[COLOR_NB]; + Score kingSafety[COLOR_NB]; int minKPdistance[COLOR_NB]; int castlingRights[COLOR_NB]; - Score value; int semiopenFiles[COLOR_NB]; - Score kingSafety[COLOR_NB]; - int pawnsOnSquares[COLOR_NB][COLOR_NB]; + int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares] }; typedef HashTable Table; @@ -76,6 +79,6 @@ typedef HashTable Table; void init(); Entry* probe(const Position& pos, Table& entries); -} +} // namespace Pawns #endif // #ifndef PAWNS_H_INCLUDED