X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=4c041716db854c72d8e3a0d36e54a5e75563b163;hp=9f2af30e4f5028472e493e1ea42ee5fbd630691b;hb=6f3796adaf44c48cf1353181d386a61a57859b67;hpb=1f40cd6d02374277abb5620d88d6fe58d7e9d6f7 diff --git a/src/pawns.h b/src/pawns.h index 9f2af30e..4c041716 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -26,53 +27,44 @@ namespace Pawns { -/// Pawns::Entry contains various information about a pawn structure. Currently, -/// it only includes a middle game and end game pawn structure evaluation, and a -/// bitboard of passed pawns. We may want to add further information in the future. -/// A lookup to the pawn hash table (performed by calling the probe function) -/// returns a pointer to an Entry object. +/// Pawns::Entry contains various information about a pawn structure. A lookup +/// to the pawn hash table (performed by calling the probe function) returns a +/// pointer to an Entry object. struct Entry { - Score pawns_value() const { return value; } + Score pawn_score(Color c) const { return scores[c]; } Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; } Bitboard passed_pawns(Color c) const { return passedPawns[c]; } - int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][!!(DarkSquares & s)]; } - int semiopen(Color c, File f) const { return semiopenFiles[c] & (1 << int(f)); } - int semiopen_on_side(Color c, File f, bool left) const { - - return semiopenFiles[c] & (left ? ((1 << int(f)) - 1) : ~((1 << int(f+1)) - 1)); - } + Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; } + int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); } template - Score king_safety(const Position& pos, Square ksq) { - - return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us) - ? kingSafety[Us] : update_safety(pos, ksq); + Score king_safety(const Position& pos) { + return kingSquares[Us] == pos.square(Us) && castlingRights[Us] == pos.castling_rights(Us) + ? kingSafety[Us] : (kingSafety[Us] = do_king_safety(pos)); } template - Score update_safety(const Position& pos, Square ksq); + Score do_king_safety(const Position& pos); template - Value shelter_storm(const Position& pos, Square ksq); + Score evaluate_shelter(const Position& pos, Square ksq); Key key; + Score scores[COLOR_NB]; Bitboard passedPawns[COLOR_NB]; Bitboard pawnAttacks[COLOR_NB]; + Bitboard pawnAttacksSpan[COLOR_NB]; Square kingSquares[COLOR_NB]; - int minKPdistance[COLOR_NB]; - int castleRights[COLOR_NB]; - Score value; - int semiopenFiles[COLOR_NB]; Score kingSafety[COLOR_NB]; - int pawnsOnSquares[COLOR_NB][COLOR_NB]; + int castlingRights[COLOR_NB]; }; -typedef HashTable Table; +typedef HashTable Table; -Entry* probe(const Position& pos, Table& entries); +Entry* probe(const Position& pos); -} +} // namespace Pawns #endif // #ifndef PAWNS_H_INCLUDED