X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=4d65bea2c4e11bffa81eff1702ae0477a0dd2485;hp=76a98566b7570ba1046a003279fb5947de07ccda;hb=c2d42ea8339b49e52a116e488214a14fda09d413;hpb=2a2353aac65d6f7263081dc373c768c8717602db diff --git a/src/pawns.h b/src/pawns.h index 76a98566..4d65bea2 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -17,38 +17,28 @@ along with this program. If not, see . */ - #if !defined(PAWNS_H_INCLUDED) #define PAWNS_H_INCLUDED -//// -//// Includes -//// - -#include "bitboard.h" #include "position.h" -#include "value.h" - -//// -//// Types -//// +#include "tt.h" +#include "types.h" const int PawnTableSize = 16384; /// PawnInfo is a class which contains various information about a pawn /// structure. Currently, it only includes a middle game and an end game /// pawn structure evaluation, and a bitboard of passed pawns. We may want -/// to add further information in the future. A lookup to the pawn hash table -/// (performed by calling the get_pawn_info method in a PawnInfoTable object) -/// returns a pointer to a PawnInfo object. +/// to add further information in the future. A lookup to the pawn hash +/// table (performed by calling the pawn_info method in a PawnInfoTable +/// object) returns a pointer to a PawnInfo object. + class PawnInfo { friend class PawnInfoTable; public: Score pawns_value() const; - Value kingside_storm_value(Color c) const; - Value queenside_storm_value(Color c) const; Bitboard pawn_attacks(Color c) const; Bitboard passed_pawns(Color c) const; int file_is_half_open(Color c, File f) const; @@ -67,49 +57,24 @@ private: Bitboard pawnAttacks[2]; Square kingSquares[2]; Score value; - int ksStormValue[2]; - int qsStormValue[2]; int halfOpenFiles[2]; Score kingShelters[2]; }; -/// The PawnInfoTable class represents a pawn hash table. It is basically -/// just an array of PawnInfo objects and a few methods for accessing these -/// objects. The most important method is get_pawn_info, which looks up a -/// position in the table and returns a pointer to a PawnInfo object. - -class PawnInfoTable { - enum SideType { KingSide, QueenSide }; +/// The PawnInfoTable class represents a pawn hash table. The most important +/// method is pawn_info, which returns a pointer to a PawnInfo object. +class PawnInfoTable : public SimpleHash { public: - PawnInfoTable(); - ~PawnInfoTable(); - PawnInfo* get_pawn_info(const Position& pos) const; - void prefetch(Key key) const; + PawnInfo* pawn_info(const Position& pos) const; private: template - Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const; - - template - int evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const; - - PawnInfo* entries; + static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi); }; -//// -//// Inline functions -//// - -inline void PawnInfoTable::prefetch(Key key) const { - - unsigned index = unsigned(key & (PawnTableSize - 1)); - PawnInfo* pi = entries + index; - ::prefetch((char*) pi); -} - inline Score PawnInfo::pawns_value() const { return value; } @@ -118,20 +83,12 @@ inline Bitboard PawnInfo::pawn_attacks(Color c) const { return pawnAttacks[c]; } -inline Value PawnInfo::kingside_storm_value(Color c) const { - return Value(ksStormValue[c]); -} - -inline Value PawnInfo::queenside_storm_value(Color c) const { - return Value(qsStormValue[c]); -} - inline Bitboard PawnInfo::passed_pawns(Color c) const { return passedPawns[c]; } inline int PawnInfo::file_is_half_open(Color c, File f) const { - return (halfOpenFiles[c] & (1 << int(f))); + return halfOpenFiles[c] & (1 << int(f)); } inline int PawnInfo::has_open_file_to_left(Color c, File f) const { @@ -142,31 +99,6 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); } -/// PawnInfo::updateShelter() calculates and caches king shelter. It is called -/// only when king square changes, about 20% of total king_shelter() calls. -template -Score PawnInfo::updateShelter(const Position& pos, Square ksq) { - - const int Shift = (Us == WHITE ? 8 : -8); - - Bitboard pawns; - int r, shelter = 0; - - if (relative_rank(Us, ksq) <= RANK_4) - { - pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq); - r = square_rank(ksq) * 8; - for (int i = 1; i < 4; i++) - { - r += Shift; - shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i); - } - } - kingSquares[Us] = ksq; - kingShelters[Us] = make_score(shelter, 0); - return kingShelters[Us]; -} - template inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) { return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter(pos, ksq);