X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=549aafa90b46c8290c80332af9e644edf0f6ee52;hp=900b0925451c545fe79e5668ede1638bcd43776f;hb=0fcda095df1caa860e8e3f3a714d5545ec9dc122;hpb=7b721b3663920a2b74039ad6588ba4ed638c368b diff --git a/src/pawns.h b/src/pawns.h index 900b0925..549aafa9 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -17,20 +17,13 @@ along with this program. If not, see . */ - #if !defined(PAWNS_H_INCLUDED) #define PAWNS_H_INCLUDED -//// -//// Includes -//// - #include "bitboard.h" -#include "value.h" - -//// -//// Types -//// +#include "position.h" +#include "tt.h" +#include "types.h" const int PawnTableSize = 16384; @@ -40,66 +33,54 @@ const int PawnTableSize = 16384; /// to add further information in the future. A lookup to the pawn hash table /// (performed by calling the get_pawn_info method in a PawnInfoTable object) /// returns a pointer to a PawnInfo object. -class Position; - class PawnInfo { friend class PawnInfoTable; public: Score pawns_value() const; - Value kingside_storm_value(Color c) const; - Value queenside_storm_value(Color c) const; Bitboard pawn_attacks(Color c) const; Bitboard passed_pawns(Color c) const; int file_is_half_open(Color c, File f) const; int has_open_file_to_left(Color c, File f) const; int has_open_file_to_right(Color c, File f) const; - Score king_shelter(const Position& pos, Color c, Square ksq); + + template + Score king_shelter(const Position& pos, Square ksq); private: - Score updateShelter(const Position& pos, Color c, Square ksq); + template + Score updateShelter(const Position& pos, Square ksq); Key key; Bitboard passedPawns[2]; Bitboard pawnAttacks[2]; Square kingSquares[2]; Score value; - int ksStormValue[2]; - int qsStormValue[2]; int halfOpenFiles[2]; Score kingShelters[2]; }; -/// The PawnInfoTable class represents a pawn hash table. It is basically -/// just an array of PawnInfo objects and a few methods for accessing these -/// objects. The most important method is get_pawn_info, which looks up a -/// position in the table and returns a pointer to a PawnInfo object. -class PawnInfoTable { +/// The PawnInfoTable class represents a pawn hash table. The most important +/// method is get_pawn_info, which returns a pointer to a PawnInfo object. + +class PawnInfoTable : public SimpleHash { enum SideType { KingSide, QueenSide }; public: - PawnInfoTable(); - ~PawnInfoTable(); PawnInfo* get_pawn_info(const Position& pos) const; void prefetch(Key key) const; private: template Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const; - - template - int evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const; - - PawnInfo* entries; }; - -//// -//// Inline functions -//// +inline Square pawn_push(Color c) { + return c == WHITE ? DELTA_N : DELTA_S; +} inline void PawnInfoTable::prefetch(Key key) const { @@ -116,14 +97,6 @@ inline Bitboard PawnInfo::pawn_attacks(Color c) const { return pawnAttacks[c]; } -inline Value PawnInfo::kingside_storm_value(Color c) const { - return Value(ksStormValue[c]); -} - -inline Value PawnInfo::queenside_storm_value(Color c) const { - return Value(qsStormValue[c]); -} - inline Bitboard PawnInfo::passed_pawns(Color c) const { return passedPawns[c]; } @@ -140,8 +113,34 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); } -inline Score PawnInfo::king_shelter(const Position& pos, Color c, Square ksq) { - return kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq); +/// PawnInfo::updateShelter() calculates and caches king shelter. It is called +/// only when king square changes, about 20% of total king_shelter() calls. +template +Score PawnInfo::updateShelter(const Position& pos, Square ksq) { + + const int Shift = (Us == WHITE ? 8 : -8); + + Bitboard pawns; + int r, shelter = 0; + + if (relative_rank(Us, ksq) <= RANK_4) + { + pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq); + r = square_rank(ksq) * 8; + for (int i = 1; i < 4; i++) + { + r += Shift; + shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i); + } + } + kingSquares[Us] = ksq; + kingShelters[Us] = make_score(shelter, 0); + return kingShelters[Us]; +} + +template +inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) { + return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter(pos, ksq); } #endif // !defined(PAWNS_H_INCLUDED)