X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=5939253b5da7b0c9adc38e4eb89ec39ec16daeb0;hp=95575184c9554279c72793b9787e698244e289dd;hb=6b7efa0cd14b73416c9030462f79a02bbfc7ad2c;hpb=5dc23121215039938a9ef4e59ae934312774571c diff --git a/src/pawns.h b/src/pawns.h index 95575184..5939253b 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -1,18 +1,18 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -25,45 +25,53 @@ //// Includes //// -#include "position.h" - +#include "bitboard.h" +#include "scale.h" +#include "value.h" //// //// Types //// -/// PawnInfo is a class which contains various information about a pawn -/// structure. Currently, it only includes a middle game and an end game -/// pawn structure evaluation, and a bitboard of passed pawns. We may want -/// to add further information in the future. A lookup to the pawn hash table +/// PawnInfo is a class which contains various information about a pawn +/// structure. Currently, it only includes a middle game and an end game +/// pawn structure evaluation, and a bitboard of passed pawns. We may want +/// to add further information in the future. A lookup to the pawn hash table /// (performed by calling the get_pawn_info method in a PawnInfoTable object) /// returns a pointer to a PawnInfo object. +class Position; class PawnInfo { friend class PawnInfoTable; public: - Value mg_value() const; - Value eg_value() const; + PawnInfo() { clear(); } + + Score pawns_value() const; Value kingside_storm_value(Color c) const; Value queenside_storm_value(Color c) const; + Bitboard pawn_attacks(Color c) const; Bitboard passed_pawns() const; - bool file_is_half_open(Color c, File f) const; - bool has_open_file_to_left(Color c, File f) const; - bool has_open_file_to_right(Color c, File f) const; + ScaleFactor scale_factor(Color c) const; + int file_is_half_open(Color c, File f) const; + int has_open_file_to_left(Color c, File f) const; + int has_open_file_to_right(Color c, File f) const; + int get_king_shelter(const Position& pos, Color c, Square ksq); private: void clear(); + int updateShelter(const Position& pos, Color c, Square ksq); Key key; Bitboard passedPawns; - int16_t mgValue, egValue; - int8_t ksStormValue[2], qsStormValue[2]; - uint8_t halfOpenFiles[2]; + Bitboard pawnAttacks[2]; + Square kingSquares[2]; + Score value; + int16_t ksStormValue[2], qsStormValue[2]; + uint8_t halfOpenFiles[2], kingShelters[2], factor[2]; }; - /// The PawnInfoTable class represents a pawn hash table. It is basically /// just an array of PawnInfo objects and a few methods for accessing these /// objects. The most important method is get_pawn_info, which looks up a @@ -74,12 +82,14 @@ class PawnInfoTable { public: PawnInfoTable(unsigned numOfEntries); ~PawnInfoTable(); - void clear(); - PawnInfo *get_pawn_info(const Position &pos); + PawnInfo* get_pawn_info(const Position& pos); private: + template + Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi); + unsigned size; - PawnInfo *entries; + PawnInfo* entries; }; @@ -87,18 +97,18 @@ private: //// Inline functions //// -inline Value PawnInfo::mg_value() const { - return Value(mgValue); -} - -inline Value PawnInfo::eg_value() const { - return Value(egValue); +inline Score PawnInfo::pawns_value() const { + return value; } inline Bitboard PawnInfo::passed_pawns() const { return passedPawns; } +inline Bitboard PawnInfo::pawn_attacks(Color c) const { + return pawnAttacks[c]; +} + inline Value PawnInfo::kingside_storm_value(Color c) const { return Value(ksStormValue[c]); } @@ -107,25 +117,24 @@ inline Value PawnInfo::queenside_storm_value(Color c) const { return Value(qsStormValue[c]); } -inline bool PawnInfo::file_is_half_open(Color c, File f) const { +inline ScaleFactor PawnInfo::scale_factor(Color c) const { + return ScaleFactor(factor[c]); +} + +inline int PawnInfo::file_is_half_open(Color c, File f) const { return (halfOpenFiles[c] & (1 << int(f))); } -inline bool PawnInfo::has_open_file_to_left(Color c, File f) const { +inline int PawnInfo::has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); } -inline bool PawnInfo::has_open_file_to_right(Color c, File f) const { +inline int PawnInfo::has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); } -inline void PawnInfo::clear() { - mgValue = egValue = 0; - passedPawns = EmptyBoardBB; - ksStormValue[WHITE] = ksStormValue[BLACK] = 0; - qsStormValue[WHITE] = qsStormValue[BLACK] = 0; - halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF; +inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) { + return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq)); } - #endif // !defined(PAWNS_H_INCLUDED)