X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=5939253b5da7b0c9adc38e4eb89ec39ec16daeb0;hp=abf686fc8ad58e56d534cbed9aa95e2a9662f210;hb=6b7efa0cd14b73416c9030462f79a02bbfc7ad2c;hpb=d3c4618b3ac0e444ce3b9dd894b87f86a50863c5 diff --git a/src/pawns.h b/src/pawns.h index abf686fc..5939253b 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -26,6 +26,7 @@ //// #include "bitboard.h" +#include "scale.h" #include "value.h" //// @@ -45,30 +46,32 @@ class PawnInfo { friend class PawnInfoTable; public: - Value mg_value() const; - Value eg_value() const; + PawnInfo() { clear(); } + + Score pawns_value() const; Value kingside_storm_value(Color c) const; Value queenside_storm_value(Color c) const; + Bitboard pawn_attacks(Color c) const; Bitboard passed_pawns() const; + ScaleFactor scale_factor(Color c) const; int file_is_half_open(Color c, File f) const; int has_open_file_to_left(Color c, File f) const; int has_open_file_to_right(Color c, File f) const; - int kingShelter(Color c, Square ksq) const; - void setKingShelter(Color c, Square ksq, int value); + int get_king_shelter(const Position& pos, Color c, Square ksq); private: void clear(); + int updateShelter(const Position& pos, Color c, Square ksq); Key key; Bitboard passedPawns; + Bitboard pawnAttacks[2]; Square kingSquares[2]; - int16_t kingShelters[2]; - int16_t mgValue, egValue; + Score value; int16_t ksStormValue[2], qsStormValue[2]; - uint8_t halfOpenFiles[2]; + uint8_t halfOpenFiles[2], kingShelters[2], factor[2]; }; - /// The PawnInfoTable class represents a pawn hash table. It is basically /// just an array of PawnInfo objects and a few methods for accessing these /// objects. The most important method is get_pawn_info, which looks up a @@ -79,10 +82,12 @@ class PawnInfoTable { public: PawnInfoTable(unsigned numOfEntries); ~PawnInfoTable(); - void clear(); PawnInfo* get_pawn_info(const Position& pos); private: + template + Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi); + unsigned size; PawnInfo* entries; }; @@ -92,18 +97,18 @@ private: //// Inline functions //// -inline Value PawnInfo::mg_value() const { - return Value(mgValue); -} - -inline Value PawnInfo::eg_value() const { - return Value(egValue); +inline Score PawnInfo::pawns_value() const { + return value; } inline Bitboard PawnInfo::passed_pawns() const { return passedPawns; } +inline Bitboard PawnInfo::pawn_attacks(Color c) const { + return pawnAttacks[c]; +} + inline Value PawnInfo::kingside_storm_value(Color c) const { return Value(ksStormValue[c]); } @@ -112,6 +117,10 @@ inline Value PawnInfo::queenside_storm_value(Color c) const { return Value(qsStormValue[c]); } +inline ScaleFactor PawnInfo::scale_factor(Color c) const { + return ScaleFactor(factor[c]); +} + inline int PawnInfo::file_is_half_open(Color c, File f) const { return (halfOpenFiles[c] & (1 << int(f))); } @@ -124,24 +133,8 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); } -inline int PawnInfo::kingShelter(Color c, Square ksq) const { - return (kingSquares[c] == ksq ? kingShelters[c] : -1); -} - -inline void PawnInfo::setKingShelter(Color c, Square ksq, int value) { - kingSquares[c] = ksq; - kingShelters[c] = (int16_t)value; +inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) { + return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq)); } -inline void PawnInfo::clear() { - - passedPawns = EmptyBoardBB; - mgValue = egValue = 0; - ksStormValue[WHITE] = ksStormValue[BLACK] = 0; - qsStormValue[WHITE] = qsStormValue[BLACK] = 0; - halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF; - kingSquares[WHITE] = kingSquares[BLACK] = SQ_NONE; -} - - #endif // !defined(PAWNS_H_INCLUDED)