X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=6124246229696291b3cfa162ba7cc1f87e83c374;hp=6a8c4d7a4f5f543aa83e37bd0862170313ff2060;hb=15e21911110f9d459c4fef2bb17903d97345d0b9;hpb=304deb5e833baf47c147e93377f5c7ef582ab822 diff --git a/src/pawns.h b/src/pawns.h index 6a8c4d7a..61242462 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,95 +17,73 @@ along with this program. If not, see . */ -#if !defined(PAWNS_H_INCLUDED) +#ifndef PAWNS_H_INCLUDED #define PAWNS_H_INCLUDED +#include "misc.h" #include "position.h" -#include "tt.h" #include "types.h" -const int PawnTableSize = 16384; +namespace Pawns { -/// PawnEntry is a class which contains various information about a pawn -/// structure. Currently, it only includes a middle game and an end game -/// pawn structure evaluation, and a bitboard of passed pawns. We may want -/// to add further information in the future. A lookup to the pawn hash -/// table (performed by calling the probe method in a PawnTable object) -/// returns a pointer to a PawnEntry object. +/// Pawns::Entry contains various information about a pawn structure. A lookup +/// to the pawn hash table (performed by calling the probe function) returns a +/// pointer to an Entry object. -class PawnEntry { +struct Entry { - friend class PawnTable; + Score pawns_value() const { return value; } + Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; } + Bitboard passed_pawns(Color c) const { return passedPawns[c]; } + Bitboard candidate_pawns(Color c) const { return candidatePawns[c]; } -public: - Score pawns_value() const; - Bitboard pawn_attacks(Color c) const; - Bitboard passed_pawns(Color c) const; - int file_is_half_open(Color c, File f) const; - int has_open_file_to_left(Color c, File f) const; - int has_open_file_to_right(Color c, File f) const; + int semiopen_file(Color c, File f) const { + return semiopenFiles[c] & (1 << f); + } + + int semiopen_side(Color c, File f, bool leftSide) const { + return semiopenFiles[c] & (leftSide ? (1 << f) - 1 : ~((1 << (f + 1)) - 1)); + } + + int pawn_span(Color c) const { + return pawnSpan[c]; + } + + int pawns_on_same_color_squares(Color c, Square s) const { + return pawnsOnSquares[c][!!(DarkSquares & s)]; + } template - Score king_safety(const Position& pos, Square ksq); + Score king_safety(const Position& pos, Square ksq) { + return kingSquares[Us] == ksq && castlingRights[Us] == pos.can_castle(Us) + ? kingSafety[Us] : (kingSafety[Us] = do_king_safety(pos, ksq)); + } -private: template - Score update_safety(const Position& pos, Square ksq); + Score do_king_safety(const Position& pos, Square ksq); template Value shelter_storm(const Position& pos, Square ksq); Key key; - Bitboard passedPawns[2]; - Bitboard pawnAttacks[2]; - Square kingSquares[2]; Score value; - int halfOpenFiles[2]; - Score kingSafety[2]; -}; - - -/// The PawnTable class represents a pawn hash table. The most important -/// method is probe, which returns a pointer to a PawnEntry object. - -class PawnTable : public HashTable { -public: - PawnEntry* probe(const Position& pos) const; - -private: - template - static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, - Bitboard theirPawns, PawnEntry* pi); + Bitboard passedPawns[COLOR_NB]; + Bitboard candidatePawns[COLOR_NB]; + Bitboard pawnAttacks[COLOR_NB]; + Square kingSquares[COLOR_NB]; + Score kingSafety[COLOR_NB]; + int minKPdistance[COLOR_NB]; + int castlingRights[COLOR_NB]; + int semiopenFiles[COLOR_NB]; + int pawnSpan[COLOR_NB]; + int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares] }; +typedef HashTable Table; -inline Score PawnEntry::pawns_value() const { - return value; -} - -inline Bitboard PawnEntry::pawn_attacks(Color c) const { - return pawnAttacks[c]; -} - -inline Bitboard PawnEntry::passed_pawns(Color c) const { - return passedPawns[c]; -} - -inline int PawnEntry::file_is_half_open(Color c, File f) const { - return halfOpenFiles[c] & (1 << int(f)); -} - -inline int PawnEntry::has_open_file_to_left(Color c, File f) const { - return halfOpenFiles[c] & ((1 << int(f)) - 1); -} - -inline int PawnEntry::has_open_file_to_right(Color c, File f) const { - return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); -} +void init(); +Entry* probe(const Position& pos, Table& entries); -template -inline Score PawnEntry::king_safety(const Position& pos, Square ksq) { - return kingSquares[Us] == ksq ? kingSafety[Us] : update_safety(pos, ksq); -} +} // namespace Pawns -#endif // !defined(PAWNS_H_INCLUDED) +#endif // #ifndef PAWNS_H_INCLUDED