X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=6a8c4d7a4f5f543aa83e37bd0862170313ff2060;hp=2a1dff196ce594a09436e6e3c89efdc3cd08eca9;hb=304deb5e833baf47c147e93377f5c7ef582ab822;hpb=d84865eac3d7b694b6ad9b6eb95c7a3097b38b3d diff --git a/src/pawns.h b/src/pawns.h index 2a1dff19..6a8c4d7a 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -26,16 +26,16 @@ const int PawnTableSize = 16384; -/// PawnInfo is a class which contains various information about a pawn +/// PawnEntry is a class which contains various information about a pawn /// structure. Currently, it only includes a middle game and an end game /// pawn structure evaluation, and a bitboard of passed pawns. We may want /// to add further information in the future. A lookup to the pawn hash -/// table (performed by calling the pawn_info method in a PawnInfoTable -/// object) returns a pointer to a PawnInfo object. +/// table (performed by calling the probe method in a PawnTable object) +/// returns a pointer to a PawnEntry object. -class PawnInfo { +class PawnEntry { - friend class PawnInfoTable; + friend class PawnTable; public: Score pawns_value() const; @@ -61,50 +61,51 @@ private: Square kingSquares[2]; Score value; int halfOpenFiles[2]; - Score kingShelters[2]; + Score kingSafety[2]; }; -/// The PawnInfoTable class represents a pawn hash table. The most important -/// method is pawn_info, which returns a pointer to a PawnInfo object. +/// The PawnTable class represents a pawn hash table. The most important +/// method is probe, which returns a pointer to a PawnEntry object. -class PawnInfoTable : public SimpleHash { +class PawnTable : public HashTable { public: - PawnInfo* pawn_info(const Position& pos) const; + PawnEntry* probe(const Position& pos) const; private: template - static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi); + static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, + Bitboard theirPawns, PawnEntry* pi); }; -inline Score PawnInfo::pawns_value() const { +inline Score PawnEntry::pawns_value() const { return value; } -inline Bitboard PawnInfo::pawn_attacks(Color c) const { +inline Bitboard PawnEntry::pawn_attacks(Color c) const { return pawnAttacks[c]; } -inline Bitboard PawnInfo::passed_pawns(Color c) const { +inline Bitboard PawnEntry::passed_pawns(Color c) const { return passedPawns[c]; } -inline int PawnInfo::file_is_half_open(Color c, File f) const { +inline int PawnEntry::file_is_half_open(Color c, File f) const { return halfOpenFiles[c] & (1 << int(f)); } -inline int PawnInfo::has_open_file_to_left(Color c, File f) const { +inline int PawnEntry::has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); } -inline int PawnInfo::has_open_file_to_right(Color c, File f) const { +inline int PawnEntry::has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); } template -inline Score PawnInfo::king_safety(const Position& pos, Square ksq) { - return kingSquares[Us] == ksq ? kingShelters[Us] : update_safety(pos, ksq); +inline Score PawnEntry::king_safety(const Position& pos, Square ksq) { + return kingSquares[Us] == ksq ? kingSafety[Us] : update_safety(pos, ksq); } #endif // !defined(PAWNS_H_INCLUDED)