X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=a3284a0fc64771b8fed6b5bb1fb87572f20b902f;hp=e6bc2c315a344b5987fe3ba2b1a1c100fafcc144;hb=353e20674b2019094059caaa3567e9a44abe9cd1;hpb=9793fa1906cc204fc2a520ebb8dd3093f7fc7e40 diff --git a/src/pawns.h b/src/pawns.h index e6bc2c31..a3284a0f 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,99 +18,55 @@ along with this program. If not, see . */ -#if !defined(PAWNS_H_INCLUDED) +#ifndef PAWNS_H_INCLUDED #define PAWNS_H_INCLUDED #include "misc.h" #include "position.h" #include "types.h" -const int PawnTableSize = 16384; +namespace Pawns { -/// PawnEntry is a class which contains various information about a pawn -/// structure. Currently, it only includes a middle game and an end game -/// pawn structure evaluation, and a bitboard of passed pawns. We may want -/// to add further information in the future. A lookup to the pawn hash -/// table (performed by calling the probe method in a PawnTable object) -/// returns a pointer to a PawnEntry object. +/// Pawns::Entry contains various information about a pawn structure. A lookup +/// to the pawn hash table (performed by calling the probe function) returns a +/// pointer to an Entry object. -class PawnEntry { +struct Entry { - friend struct PawnTable; - -public: - Score pawns_value() const; - Bitboard pawn_attacks(Color c) const; - Bitboard passed_pawns(Color c) const; - int file_is_half_open(Color c, File f) const; - int has_open_file_to_left(Color c, File f) const; - int has_open_file_to_right(Color c, File f) const; + Score pawn_score(Color c) const { return scores[c]; } + Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; } + Bitboard passed_pawns(Color c) const { return passedPawns[c]; } + Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; } + int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); } + int blocked_count() const { return blockedCount; } template - Score king_safety(const Position& pos, Square ksq); + Score king_safety(const Position& pos) { + return kingSquares[Us] == pos.square(Us) && castlingRights[Us] == pos.castling_rights(Us) + ? kingSafety[Us] : (kingSafety[Us] = do_king_safety(pos)); + } -private: template - Score update_safety(const Position& pos, Square ksq); + Score do_king_safety(const Position& pos); template - Value shelter_storm(const Position& pos, Square ksq); + Score evaluate_shelter(const Position& pos, Square ksq); Key key; - Bitboard passedPawns[2]; - Bitboard pawnAttacks[2]; - Square kingSquares[2]; - int minKPdistance[2]; - int castleRights[2]; - Score value; - int halfOpenFiles[2]; - Score kingSafety[2]; -}; - - -/// The PawnTable class represents a pawn hash table. The most important -/// method is probe, which returns a pointer to a PawnEntry object. - -struct PawnTable { - - PawnEntry* probe(const Position& pos); - - template - static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, - Bitboard theirPawns, PawnEntry* e); - - HashTable entries; + Score scores[COLOR_NB]; + Bitboard passedPawns[COLOR_NB]; + Bitboard pawnAttacks[COLOR_NB]; + Bitboard pawnAttacksSpan[COLOR_NB]; + Square kingSquares[COLOR_NB]; + Score kingSafety[COLOR_NB]; + int castlingRights[COLOR_NB]; + int blockedCount; }; +typedef HashTable Table; -inline Score PawnEntry::pawns_value() const { - return value; -} - -inline Bitboard PawnEntry::pawn_attacks(Color c) const { - return pawnAttacks[c]; -} - -inline Bitboard PawnEntry::passed_pawns(Color c) const { - return passedPawns[c]; -} - -inline int PawnEntry::file_is_half_open(Color c, File f) const { - return halfOpenFiles[c] & (1 << int(f)); -} - -inline int PawnEntry::has_open_file_to_left(Color c, File f) const { - return halfOpenFiles[c] & ((1 << int(f)) - 1); -} - -inline int PawnEntry::has_open_file_to_right(Color c, File f) const { - return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); -} +Entry* probe(const Position& pos); -template -inline Score PawnEntry::king_safety(const Position& pos, Square ksq) { - return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us) - ? kingSafety[Us] : update_safety(pos, ksq); -} +} // namespace Pawns -#endif // !defined(PAWNS_H_INCLUDED) +#endif // #ifndef PAWNS_H_INCLUDED