X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=c2f5fc0d34ba51138df1d575b7eacddfcf712edd;hp=9dc08a669e1a63e24d9f47e2053aa0d3f19061c2;hb=e082112cfeb6a40ca592a15983cdedb0210daf3a;hpb=23ceb6695073cef741253ab175fabfde48415463 diff --git a/src/pawns.h b/src/pawns.h index 9dc08a66..c2f5fc0d 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,115 +18,71 @@ along with this program. If not, see . */ - -#if !defined(PAWNS_H_INCLUDED) +#ifndef PAWNS_H_INCLUDED #define PAWNS_H_INCLUDED -//// -//// Includes -//// - -#include "bitboard.h" -#include "value.h" +#include "misc.h" +#include "position.h" +#include "types.h" -//// -//// Types -//// +namespace Pawns { -/// PawnInfo is a class which contains various information about a pawn -/// structure. Currently, it only includes a middle game and an end game -/// pawn structure evaluation, and a bitboard of passed pawns. We may want -/// to add further information in the future. A lookup to the pawn hash table -/// (performed by calling the get_pawn_info method in a PawnInfoTable object) -/// returns a pointer to a PawnInfo object. -class Position; +/// Pawns::Entry contains various information about a pawn structure. A lookup +/// to the pawn hash table (performed by calling the probe function) returns a +/// pointer to an Entry object. -class PawnInfo { +struct Entry { - friend class PawnInfoTable; + Score pawns_score() const { return score; } + Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; } + Bitboard passed_pawns(Color c) const { return passedPawns[c]; } + Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; } + int pawn_span(Color c) const { return pawnSpan[c]; } + int pawn_asymmetry() const { return asymmetry; } -public: - PawnInfo() : key(0) { clear(); } + int semiopen_file(Color c, File f) const { + return semiopenFiles[c] & (1 << f); + } - Value mg_value() const; - Value eg_value() const; - Value kingside_storm_value(Color c) const; - Value queenside_storm_value(Color c) const; - Bitboard passed_pawns() const; - int file_is_half_open(Color c, File f) const; - int has_open_file_to_left(Color c, File f) const; - int has_open_file_to_right(Color c, File f) const; - int get_king_shelter(const Position& pos, Color c, Square ksq); + int semiopen_side(Color c, File f, bool leftSide) const { + return semiopenFiles[c] & (leftSide ? (1 << f) - 1 : ~((1 << (f + 1)) - 1)); + } -private: - void clear(); - int updateShelter(const Position& pos, Color c, Square ksq); + int pawns_on_same_color_squares(Color c, Square s) const { + return pawnsOnSquares[c][!!(DarkSquares & s)]; + } - Key key; - Bitboard passedPawns; - int16_t mgValue, egValue; - int16_t ksStormValue[2], qsStormValue[2]; - uint8_t halfOpenFiles[2]; - Square kingSquares[2]; - uint8_t kingShelters[2]; -}; + template + Score king_safety(const Position& pos, Square ksq) { + return kingSquares[Us] == ksq && castlingRights[Us] == pos.can_castle(Us) + ? kingSafety[Us] : (kingSafety[Us] = do_king_safety(pos, ksq)); + } -/// The PawnInfoTable class represents a pawn hash table. It is basically -/// just an array of PawnInfo objects and a few methods for accessing these -/// objects. The most important method is get_pawn_info, which looks up a -/// position in the table and returns a pointer to a PawnInfo object. + template + Score do_king_safety(const Position& pos, Square ksq); -class PawnInfoTable { + template + Value shelter_storm(const Position& pos, Square ksq); -public: - PawnInfoTable(unsigned numOfEntries); - ~PawnInfoTable(); - PawnInfo* get_pawn_info(const Position& pos); - -private: - unsigned size; - PawnInfo* entries; + Key key; + Score score; + Bitboard passedPawns[COLOR_NB]; + Bitboard pawnAttacks[COLOR_NB]; + Bitboard pawnAttacksSpan[COLOR_NB]; + Square kingSquares[COLOR_NB]; + Score kingSafety[COLOR_NB]; + int castlingRights[COLOR_NB]; + int semiopenFiles[COLOR_NB]; + int pawnSpan[COLOR_NB]; + int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares] + int asymmetry; }; +typedef HashTable Table; -//// -//// Inline functions -//// - -inline Value PawnInfo::mg_value() const { - return Value(mgValue); -} - -inline Value PawnInfo::eg_value() const { - return Value(egValue); -} - -inline Bitboard PawnInfo::passed_pawns() const { - return passedPawns; -} - -inline Value PawnInfo::kingside_storm_value(Color c) const { - return Value(ksStormValue[c]); -} - -inline Value PawnInfo::queenside_storm_value(Color c) const { - return Value(qsStormValue[c]); -} - -inline int PawnInfo::file_is_half_open(Color c, File f) const { - return (halfOpenFiles[c] & (1 << int(f))); -} - -inline int PawnInfo::has_open_file_to_left(Color c, File f) const { - return halfOpenFiles[c] & ((1 << int(f)) - 1); -} - -inline int PawnInfo::has_open_file_to_right(Color c, File f) const { - return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); -} +void init(); +Entry* probe(const Position& pos); -inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) { - return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq)); -} +} // namespace Pawns -#endif // !defined(PAWNS_H_INCLUDED) +#endif // #ifndef PAWNS_H_INCLUDED