X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=df38d55cb99c66e542c5af24498526dde6aa8a11;hp=0098a963db224a478d74eed4164d24acb5ffebad;hb=9369f4963d9376820cb5ca4bad66b86e67b0a010;hpb=af750bd2ef919ba8aca8986c40f06cd58f0aef05 diff --git a/src/pawns.h b/src/pawns.h index 0098a963..df38d55c 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -26,55 +26,59 @@ namespace Pawns { -/// Pawns::Entry contains various information about a pawn structure. Currently, -/// it only includes a middle game and end game pawn structure evaluation, and a -/// bitboard of passed pawns. We may want to add further information in the future. -/// A lookup to the pawn hash table (performed by calling the probe function) -/// returns a pointer to an Entry object. +/// Pawns::Entry contains various information about a pawn structure. A lookup +/// to the pawn hash table (performed by calling the probe function) returns a +/// pointer to an Entry object. struct Entry { - Score pawns_value() const { return value; } + Score pawns_score() const { return score; } Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; } Bitboard passed_pawns(Color c) const { return passedPawns[c]; } - Bitboard candidate_pawns(Color c) const { return candidatePawns[c]; } - int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][!!(DarkSquares & s)]; } - int semiopen(Color c, File f) const { return semiopenFiles[c] & (1 << int(f)); } - int semiopen_on_side(Color c, File f, bool left) const { + int pawn_span(Color c) const { return pawnSpan[c]; } - return semiopenFiles[c] & (left ? ((1 << int(f)) - 1) : ~((1 << int(f+1)) - 1)); + int semiopen_file(Color c, File f) const { + return semiopenFiles[c] & (1 << f); + } + + int semiopen_side(Color c, File f, bool leftSide) const { + return semiopenFiles[c] & (leftSide ? (1 << f) - 1 : ~((1 << (f + 1)) - 1)); + } + + int pawns_on_same_color_squares(Color c, Square s) const { + return pawnsOnSquares[c][!!(DarkSquares & s)]; } template Score king_safety(const Position& pos, Square ksq) { - - return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us) - ? kingSafety[Us] : update_safety(pos, ksq); + return kingSquares[Us] == ksq && castlingRights[Us] == pos.can_castle(Us) + ? kingSafety[Us] : (kingSafety[Us] = do_king_safety(pos, ksq)); } template - Score update_safety(const Position& pos, Square ksq); + Score do_king_safety(const Position& pos, Square ksq); template Value shelter_storm(const Position& pos, Square ksq); Key key; + Score score; Bitboard passedPawns[COLOR_NB]; - Bitboard candidatePawns[COLOR_NB]; Bitboard pawnAttacks[COLOR_NB]; Square kingSquares[COLOR_NB]; - int minKPdistance[COLOR_NB]; - int castleRights[COLOR_NB]; - Score value; - int semiopenFiles[COLOR_NB]; Score kingSafety[COLOR_NB]; - int pawnsOnSquares[COLOR_NB][COLOR_NB]; + int minKingPawnDistance[COLOR_NB]; + int castlingRights[COLOR_NB]; + int semiopenFiles[COLOR_NB]; + int pawnSpan[COLOR_NB]; + int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares] }; typedef HashTable Table; -Entry* probe(const Position& pos, Table& entries); +void init(); +Entry* probe(const Position& pos); -} +} // namespace Pawns #endif // #ifndef PAWNS_H_INCLUDED